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Professions — Ranks and tiers
Profession ranks belong to each character. These are total XP, not the cost of the next rank. Rank titles and material tiers are separate: Apprentice starts at 25, while tier 2 already opens at 10.
| Rank | Title | Total XP | XP to next rank |
|---|---|---|---|
| 0 | Novice | 0 | 10 |
| 25 | Apprentice | 6,250 | 510 |
| 50 | Journeyman | 25,000 | 1,010 |
| 75 | Expert | 56,250 | 1,510 |
| 100 | Master | 100,000 | Maximum |
There are seven material tiers. The XP table below includes every tier unlock. Rank 60 is also Building's Ram Kit unlock; rank 75 opens Provisioning's base Potent chance.
Total XP for a target rank is the rank multiplied by itself, then by 10.
| Example | XP required |
|---|---|
| Rank 40 from zero | 16,000 total |
| Rank 50 to 51 | 1,010 additional |
Sources (17)
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/net/nodeLaw.js
- src/ui/professions/profPages.js
- bible/06-Systems/Professions-Arc.md
- src/net/alchemyLaw.js
- src/net/fortLaw.js
- src/systems/herbAct.js
- src/net/temperLaw.js
- src/net/motherlodeLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/net/craftWritLaw.js
- src/systems/tradeModes.js
- src/systems/smithItems.js
- server-account/src/market.js