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Poisons
Enemy weapons are sometimes poisoned: 5% of the time, or 60% for assassins. Times in the table are classic minutes. Cure Poison spells and potions remove poison. Attribute damage may need healing even after a poison has worn off.
| Poison | Delay before it starts | Duration | Effect |
|---|---|---|---|
| Nux Vomica | 4 minutes | 3-10 minutes active | Health -2 to -11 each active minute |
| Arsenic | 10 minutes | 20-1000 minutes active | Health -2 each active minute Endurance -1 each active minute (kept until healed) |
| Moonseed | None (starts at once) | 1-4 minutes active | Health -1 to -9 each active minute |
| Drothweed | 5-10 minutes | 5-30 minutes active | Strength -5 to -9, Agility -1 to -4, Speed -1 to -4 each active minute (kept until healed) |
| Somnalius | None (starts at once) | 2-10 minutes active | Fatigue -10 to -99 points each active minute |
| Pyrrhic Acid | None (starts at once) | 1-2 minutes active | Health -1 to -29 each active minute |
| Magebane | 2 minutes | 5-20 minutes active | Willpower -1 to -4 (kept until healed) and spell points -5 to -14 each active minute |
| Thyrwort | None (starts at once) | 1-3 minutes active | Willpower -5 to -19 and Personality -10 to -19 each active minute (kept until healed) |
Sources (12)
- src/systems/diseases.js
- src/systems/poisons.js
- src/systems/infection.js
- src/systems/lycanthropy.js
- src/systems/vampirism.js
- bible/06-Systems/Systems-Arc.md
- src/systems/survival/food.js
- src/systems/guild/guildServiceActions.js
- src/systems/effects.js
- src/systems/spellcast.js
- src/systems/useItem.js
- src/systems/statMods.js