Unofficial DFO Wiki
Account…

Saved revision 3. Current page.

Planning a journey

  • Horses and carts shorten overland travel. Difficult terrain takes longer than woodland.
  • Cautious travel takes longer; Reckless travel is faster. Camping adds time compared with staying at inns.
  • Inns cost 5 gold per travel day plus a 5-gold charge.
  • Arriving can apply skill increases, as resting does.
  • Cautious journeys avoid arriving in the middle of the night. Vampires arrive at dusk rather than in daylight.
Sources (20)