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Planning a journey
- Horses and carts shorten overland travel. Difficult terrain takes longer than woodland.
- Cautious travel takes longer; Reckless travel is faster. Camping adds time compared with staying at inns.
- Inns cost 5 gold per travel day plus a 5-gold charge.
- Arriving can apply skill increases, as resting does.
- Cautious journeys avoid arriving in the middle of the night. Vampires arrive at dusk rather than in daylight.
Sources (20)
- src/systems/travel/travel.js
- src/systems/travel/travelPorts.js
- src/systems/transport.js
- bible/06-Systems/Travel-Options.md
- src/systems/travel/
- src/ui/travel/
- src/systems/timeScale.js
- src/scenes/travelView.js
- src/player/travelCamera.js
- src/ui/travel/travelViewHud.js
- src/systems/travel/travelRoute.js
- src/systems/weather/owForecast.js
- bible/06-Systems/Travel-View.md
- src/systems/immersiveTravel.js
- src/world/immersiveTravelGates.js
- bible/06-Systems/Immersive-Travel.md
- src/systems/portalStone.js
- src/systems/party/partyTravel.js
- bible/06-Systems/Portal-Stone.md
- src/scenes/portalGates.js