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Online dungeons
About 30% of empty land pixels contain a spawned dungeon. None appear at sea, on wet coasts, or on a pixel with a road, track, river or stream.
Some spawned dungeons are Elite.
| Elite modifier | Value |
|---|---|
| Enemies per marker | 3 |
| Health | 2× |
| Damage | 2× |
| Loot | +20% |
| Spawned dungeon timer | Duration |
|---|---|
| Removal after clearing | 2 game days |
| Removal after first entry | 7 game days |
| Return after removal | 24 real hours |
Dungeons are labelled Regular, Elite or Abyss with their size.
Enemies and containers respawn after clearing according to the following timers.
| Mode | Respawn delay |
|---|---|
| Online Regular Dungeon | 20 minutes |
| Online Elite Dungeon | 40 minutes |
| Offline | No respawn |
For a quest destination, choose Your instance at the entrance. A smaller public dungeon can lack the rooms containing quest targets. See Dungeon instances.
Sources (29)
- src/world/smallerDungeons.js
- src/world/spawnedDungeons.js
- src/systems/dungeon/dungeonTier.js
- src/systems/dungeon/dungeonRespawn.js
- bible/03-World/Delve-Arc.md
- bible/11-Multiplayer/Super-Dungeons.md
- src/systems/dungeon/dungeonSense.js
- src/systems/dungeon/dungeonEcho.js
- src/systems/wayOut.js
- src/systems/quest/questGuidance.js
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/systems/rest/
- src/systems/playerDeath.js
- src/systems/deathPenalty.js
- src/systems/automap/automap.js
- bible/06-Systems/Rest-Arc.md
- bible/06-Systems/Legacy-Arc.md
- src/characters/encounterTables.js
- src/systems/loot/lootRarity.js
- src/systems/skillSoftcap.js
- src/systems/enemyExpansion/dexTableText.js
- src/systems/enemyExpansion/mudexTableText.js
- src/systems/unleveledLoot.js