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Online dungeons
- About 30% of empty land pixels hold a spawned dungeon. None appear on the sea, on wet coasts, or on a pixel with a road, track, river or stream.
- Some spawned dungeons are Elite: three enemies per marker, 2× health, 2× damage and +20% loot.
- A spawned dungeon vanishes 2 game days after it is cleared, or 7 days after first entry, and returns 24 real hours later.
- Dungeons are labelled Regular, Elite or Abyss with their size.
- Enemies and containers respawn 20 minutes after they are cleared in a normal dungeon and 40 in an Elite one. Offline, nothing respawns.
For a quest destination, choose Your instance at the entrance. A smaller public dungeon can lack the rooms containing quest targets. See Dungeon instances.
Sources (29)
- src/world/smallerDungeons.js
- src/world/spawnedDungeons.js
- src/systems/dungeon/dungeonTier.js
- src/systems/dungeon/dungeonRespawn.js
- bible/03-World/Delve-Arc.md
- bible/11-Multiplayer/Super-Dungeons.md
- src/systems/dungeon/dungeonSense.js
- src/systems/dungeon/dungeonEcho.js
- src/systems/wayOut.js
- src/systems/quest/questGuidance.js
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/systems/rest/
- src/systems/playerDeath.js
- src/systems/deathPenalty.js
- src/systems/automap/automap.js
- bible/06-Systems/Rest-Arc.md
- bible/06-Systems/Legacy-Arc.md
- src/characters/encounterTables.js
- src/systems/loot/lootRarity.js
- src/systems/skillSoftcap.js
- src/systems/enemyExpansion/dexTableText.js
- src/systems/enemyExpansion/mudexTableText.js
- src/systems/unleveledLoot.js