Saved revision 3. Current page.
Naval combat — Repairs
Shipwright repair costs:
| Repair | Cost |
|---|---|
| Hull | 7 gold per point |
| Sails | 4 gold per point |
| Crew | 30 gold per member |
Crew begin free repairs after 15 seconds without combat, up to 50% condition, and can use repair supplies after a fight. Wreckage can also provide materials.
Sources (17)
- src/systems/naval/navalGunnery.js
- src/systems/naval/navalDamage.js
- src/systems/naval/navalBoarding.js
- src/systems/naval/navalPlunder.js
- src/systems/naval/navalLaw.js
- src/systems/naval/shotKinds.js
- src/scenes/naval/navalHost.js
- bible/03-World/Naval-Combat.md
- bible/01-Overview/audits/Audit-Tougher-Ships.md
- src/systems/warmAshesShips.js
- src/systems/detailedShips.js
- bible/03-World/Warm-Ashes-Ships.md
- bible/03-World/Detailed-Ships.md
- bible/03-World/Aquatic-Sprites.md
- src/systems/naval/navalShips.js
- src/systems/naval/navalBallistics.js
- src/net/serpent/serpentBrain.js