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Naval combat — Piracy and Notoriety
Attacking or boarding merchants and navy ships is piracy. Notoriety is capped at 100.
| Action | Notoriety change |
|---|---|
| Fire on a ship | +30 |
| Sink a ship | +20 |
| Board a ship | +15 |
| Each day | −12 |
At 50 notoriety, the navy attacks on sight.
Defeating pirates improves legal and knightly reputation. Beyond the Veil Map, the Eltheric Ocean Map has no piracy law.
Sources (17)
- src/systems/naval/navalGunnery.js
- src/systems/naval/navalDamage.js
- src/systems/naval/navalBoarding.js
- src/systems/naval/navalPlunder.js
- src/systems/naval/navalLaw.js
- src/systems/naval/shotKinds.js
- src/scenes/naval/navalHost.js
- bible/03-World/Naval-Combat.md
- bible/01-Overview/audits/Audit-Tougher-Ships.md
- src/systems/warmAshesShips.js
- src/systems/detailedShips.js
- bible/03-World/Warm-Ashes-Ships.md
- bible/03-World/Detailed-Ships.md
- bible/03-World/Aquatic-Sprites.md
- src/systems/naval/navalShips.js
- src/systems/naval/navalBallistics.js
- src/net/serpent/serpentBrain.js