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Naval combat — Guns and shot

Damage is listed separately for hull, sails and crew. Ammunition modifies these values. Actual hits vary; Small Ship and Carrack long guns have additional damage bonuses.

Name Kind Range Reload (s) Hull damage Sail damage Crew damage Notes
Long Gun Gun Small Ship ports: 204 m
Large Galley upper deck: 231 m
Carrack ports: 208 m
9 14 3 1 —
Swivel Gun Gun Large Boat gunwale: 155 m 4 5 2 2 —
Heavy Gun Gun Large Galley bow: 263 m 12 30 4 2 —
Chain Chaser Gun Small Ship bow: 205 m
Carrack bow: 212 m
7 3 16 1 —
Fire Barrel Barrel Dropped astern, floats 90 s, bursts within the fuse radius of the first hull it meets 6 45 6 3 Always sets a fire
Round Shot Shot Ball's own radius x1 reload x1 over round shot
Long Gun: 14
Swivel Gun: 5
Heavy Gun: 30
Chain Chaser: 13.64
x1 over round shot
Long Gun: 3
Swivel Gun: 2
Heavy Gun: 4
Chain Chaser: 4
x1 over round shot
Long Gun: 1
Swivel Gun: 2
Heavy Gun: 2
Chain Chaser: 1.67
—
Grapeshot Shot Sweep +0.45 m wider x0.9 reload x0.2 over round shot
Long Gun: 2.8
Swivel Gun: 1
Heavy Gun: 6
Chain Chaser: 2.73
x0.6 over round shot
Long Gun: 1.8
Swivel Gun: 1.2
Heavy Gun: 2.4
Chain Chaser: 2.4
x4 over round shot
Long Gun: 4
Swivel Gun: 8
Heavy Gun: 8
Chain Chaser: 6.67
—
Chain Shot Shot Sweep +0.3 m wider x1.15 reload x0.22 over round shot
Long Gun: 3.08
Swivel Gun: 1.1
Heavy Gun: 6.6
Chain Chaser: 3
x4 over round shot
Long Gun: 12
Swivel Gun: 8
Heavy Gun: 16
Chain Chaser: 16
x0.6 over round shot
Long Gun: 0.6
Swivel Gun: 1.2
Heavy Gun: 1.2
Chain Chaser: 1
—
Heated Shot Shot Ball's own radius x1.6 reload x0.85 over round shot
Long Gun: 11.9
Swivel Gun: 4.25
Heavy Gun: 25.5
Chain Chaser: 11.59
x0.8 over round shot
Long Gun: 2.4
Swivel Gun: 1.6
Heavy Gun: 3.2
Chain Chaser: 3.2
x1 over round shot
Long Gun: 1
Swivel Gun: 2
Heavy Gun: 2
Chain Chaser: 1.67
—
Sea Serpent: Tail Lash Serpent attack A 120 degree sector 85 m long — 6 percent of her whole + 6 6 percent of her canvas 2 —
Sea Serpent: Breaching Ram Serpent attack A lane 18 m wide, the head runs it at 34 m/s — 14 percent of her whole + 12 5 percent of her canvas 3 —
Sea Serpent: Rising Maw Serpent attack A disc 20 m in radius — 7 percent of her whole + 8 10 percent of her canvas 2 —
Sea Serpent: Venom Spit Serpent attack A disc 13 m in radius; leaves a pool for 9 s that takes 2 percent of a standing player's health and 1 more a tick — 1.5 percent of her whole + 2 0 percent of her canvas 1 —
Sea Serpent: Constrict Serpent attack A ring 36 m in radius; the ship inside at the landing is coiled for 24 s — 25 percent of her whole + 15 20 percent of her canvas 4 —
Sea Serpent: Abyssal Roar Serpent attack Rings from 22 m to 120 m (safe close in under the jaws) — 5 percent of her whole + 5 18 percent of her canvas 1 —
Sources (17)