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Naval combat — Guns and shot
Damage is listed separately for hull, sails and crew. Ammunition modifies these values. Actual hits vary; Small Ship and Carrack long guns have additional damage bonuses.
| Name | Kind | Range | Reload (s) | Hull damage | Sail damage | Crew damage | Notes |
|---|---|---|---|---|---|---|---|
| Long Gun | Gun | Small Ship ports: 204 m Large Galley upper deck: 231 m Carrack ports: 208 m |
9 | 14 | 3 | 1 | — |
| Swivel Gun | Gun | Large Boat gunwale: 155 m | 4 | 5 | 2 | 2 | — |
| Heavy Gun | Gun | Large Galley bow: 263 m | 12 | 30 | 4 | 2 | — |
| Chain Chaser | Gun | Small Ship bow: 205 m Carrack bow: 212 m |
7 | 3 | 16 | 1 | — |
| Fire Barrel | Barrel | Dropped astern, floats 90 s, bursts within the fuse radius of the first hull it meets | 6 | 45 | 6 | 3 | Always sets a fire |
| Round Shot | Shot | Ball's own radius | x1 reload | x1 over round shot Long Gun: 14 Swivel Gun: 5 Heavy Gun: 30 Chain Chaser: 13.64 |
x1 over round shot Long Gun: 3 Swivel Gun: 2 Heavy Gun: 4 Chain Chaser: 4 |
x1 over round shot Long Gun: 1 Swivel Gun: 2 Heavy Gun: 2 Chain Chaser: 1.67 |
— |
| Grapeshot | Shot | Sweep +0.45 m wider | x0.9 reload | x0.2 over round shot Long Gun: 2.8 Swivel Gun: 1 Heavy Gun: 6 Chain Chaser: 2.73 |
x0.6 over round shot Long Gun: 1.8 Swivel Gun: 1.2 Heavy Gun: 2.4 Chain Chaser: 2.4 |
x4 over round shot Long Gun: 4 Swivel Gun: 8 Heavy Gun: 8 Chain Chaser: 6.67 |
— |
| Chain Shot | Shot | Sweep +0.3 m wider | x1.15 reload | x0.22 over round shot Long Gun: 3.08 Swivel Gun: 1.1 Heavy Gun: 6.6 Chain Chaser: 3 |
x4 over round shot Long Gun: 12 Swivel Gun: 8 Heavy Gun: 16 Chain Chaser: 16 |
x0.6 over round shot Long Gun: 0.6 Swivel Gun: 1.2 Heavy Gun: 1.2 Chain Chaser: 1 |
— |
| Heated Shot | Shot | Ball's own radius | x1.6 reload | x0.85 over round shot Long Gun: 11.9 Swivel Gun: 4.25 Heavy Gun: 25.5 Chain Chaser: 11.59 |
x0.8 over round shot Long Gun: 2.4 Swivel Gun: 1.6 Heavy Gun: 3.2 Chain Chaser: 3.2 |
x1 over round shot Long Gun: 1 Swivel Gun: 2 Heavy Gun: 2 Chain Chaser: 1.67 |
— |
| Sea Serpent: Tail Lash | Serpent attack | A 120 degree sector 85 m long | — | 6 percent of her whole + 6 | 6 percent of her canvas | 2 | — |
| Sea Serpent: Breaching Ram | Serpent attack | A lane 18 m wide, the head runs it at 34 m/s | — | 14 percent of her whole + 12 | 5 percent of her canvas | 3 | — |
| Sea Serpent: Rising Maw | Serpent attack | A disc 20 m in radius | — | 7 percent of her whole + 8 | 10 percent of her canvas | 2 | — |
| Sea Serpent: Venom Spit | Serpent attack | A disc 13 m in radius; leaves a pool for 9 s that takes 2 percent of a standing player's health and 1 more a tick | — | 1.5 percent of her whole + 2 | 0 percent of her canvas | 1 | — |
| Sea Serpent: Constrict | Serpent attack | A ring 36 m in radius; the ship inside at the landing is coiled for 24 s | — | 25 percent of her whole + 15 | 20 percent of her canvas | 4 | — |
| Sea Serpent: Abyssal Roar | Serpent attack | Rings from 22 m to 120 m (safe close in under the jaws) | — | 5 percent of her whole + 5 | 18 percent of her canvas | 1 | — |
Sources (17)
- src/systems/naval/navalGunnery.js
- src/systems/naval/navalDamage.js
- src/systems/naval/navalBoarding.js
- src/systems/naval/navalPlunder.js
- src/systems/naval/navalLaw.js
- src/systems/naval/shotKinds.js
- src/scenes/naval/navalHost.js
- bible/03-World/Naval-Combat.md
- bible/01-Overview/audits/Audit-Tougher-Ships.md
- src/systems/warmAshesShips.js
- src/systems/detailedShips.js
- bible/03-World/Warm-Ashes-Ships.md
- bible/03-World/Detailed-Ships.md
- bible/03-World/Aquatic-Sprites.md
- src/systems/naval/navalShips.js
- src/systems/naval/navalBallistics.js
- src/net/serpent/serpentBrain.js