Saved revision 2. Current page.
Mercantile
Mercantile improves prices at NPC counters. It works alongside Personality and the shop's quality and regional prices.
| Activity | Practice |
|---|---|
| Complete a shop purchase | 1 practice tally per completed transaction |
| Complete a shop sale | 1 practice tally per completed transaction |
| Pay for repair or identification | Counter transactions provide Mercantile practice |
| Browse or cancel an offer | No completed trade |
| Negotiate with another player | The agreed price is set by the players |
A tally is practice toward an increase, not a skill point. Rest when Skills ready appears. Use purchases and sales you already need; buying goods only to sell them back loses gold.
Online NPC pricing reads Mercantile and Personality only from 0 to 100, so bonuses above 100 do not improve these counter prices. Sales remain below the shop's purchase price, even for the best haggler. Market fees and other players' prices do not shrink with Mercantile.
Training
| Trainer | Example location |
|---|---|
| Temple of Julianos | School of Julianos, Joyous Light of Julianos, Tulune Map (111, 140) |
| Temple of Zenithar | Resolution of Z'en, Gothway Garden Map, Daggerfall (109, 159) |
Both temples accept non-members. Gothway Garden Map's Resolution of Z'en is close to Privateer's Hold Map. See Skill training for costs and lesson limits, Shops and services — Prices for NPC prices and Market fees for player-market deductions.
Sources (30)
- src/systems/skills.js
- src/systems/advancement.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- bible/10-UI/Growth.md
- src/systems/skillSoftcap.js
- src/systems/weaponMastery.js
- src/systems/spell/spellPower.js
- src/systems/guild/guildServices.js
- src/systems/guild/guilds.js
- src/systems/guild/guildVariants.js
- src/systems/spellcost.js
- src/combat/formulas.js
- src/combat/pcaao.js
- src/systems/rest/rest.js
- src/player/motor.js
- src/player/climbing.js
- src/world/actionSystem.js
- src/characters/enemy/enemyMotor.js
- src/systems/talk/talkTopics.js
- bible/05-Combat/Martial-Specialisations.md
- bible/06-Systems/Arcane-Specialisations.md
- src/systems/firmamentPowers.js
- src/net/firmament/firmamentLaw.js
- src/systems/shopStock.js (app-v0.1.12024)
- src/scenes/worldModes.js (app-v0.1.12024)
- src/systems/guild/guildServices.js (app-v0.1.12024)
- src/systems/guild/guildServiceActions.js (app-v0.1.12024)
- src/formats/mapsFile.js (app-v0.1.12024)