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Market fees
Market fees reduce the amount a seller keeps. Count ingredients, station costs, any Seat tithe and courier charges as well as the advertised sale price.
| Route | What the seller keeps | Main limit |
|---|---|---|
| Court writ | The displayed silver reward; no Market listing or sale fee | 3 deliveries per account per UTC day, shared by Mining, Logging and Herbalism |
| Crafting writ | The displayed silver reward; subtract ingredients and station fees | 3 per account per UTC day, shared by Smithing and Provisioning |
| Fill an existing buy order | Price less the 5% sale tax and any applicable tithe; no seller listing fee | The order must still need your goods; compare delivery costs and eligible origins |
| List for silver | Price less a 1% listing fee rounded up, minimum 1 silver; 5% sale tax; and any tithe | Listing lasts 72 hours; the listing fee is lost on cancellation or expiry |
| Player commission or guild writ | The posted payment less 5% tax | A real buyer or guild budget must fund it; fill the exact request |
| NPC sale | The shop offer in gold, less your gold costs | Crafting quality's random bonuses do not increase the counter offer |
These examples exclude tithe and courier charges:
| Sale method | Gross sale (silver) | Net return (silver) |
|---|---|---|
| Market listing | 100 | 94 |
| Fill a buy order | 100 | 95 |
| Market listing at the minimum fee | 1 | 0 |
Sell low-value materials in batches. Check Orders and History before setting a price: the seven-day median records past sales, while an unsold listing does not establish a selling price. Include courier charges when buying from another region.
Currency and material costs
Compare a finished item’s proceeds with what its materials could earn sold raw. Keep silver purchases and gold costs separate.
| Rule | Fee charged per |
|---|---|
| Refining | Batch of up to 100 units of work |
| Finished item | Each craft |
Use full refining batches when there is demand for the output.
Silver exchanges for 8 gold each, up to 300 silver per day; gold cannot buy silver. This is a cash-out option, not a reversible exchange rate for restocking. A first-time recipe bonus is XP, not cash, and a 1,000-silver perk change needs enough extra earnings to recover its cost.
Gold-bought or looted inputs and finished goods can have different trading restrictions. Check the station and Market's eligibility messages before planning a silver sale. Crafting writs accept eligible goods you actually made from gathered, looted or gold-bought ingredients; buying a finished product does not make it your craft.
Favourable daily draws can total 380 silver across three crafting writs:
| Example account | Potion request (silver) | Feast request (silver) | Third request | Third reward (silver) | Total (silver) |
|---|---|---|---|---|---|
| At least one character has smithed | 140 | 120 | Repair Kits | 120 | 380 |
| No character has smithed | 140 (Purification) | 120 | Invisibility | 120 | 380 |
The ceiling is not guaranteed daily. Requests depend on the draw, and higher-rank goods can cost more to make. Inspect ingredients before accepting. Each profession’s Making money section explains its routes.
Sources (21)
- src/ui/noticeWindow.js
- src/ui/marketTab.js
- src/net/boardLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
- src/net/craftWritLaw.js
- bible/06-Systems/Professions-Arc.md
- bible/01-Overview/audits/Audit-Craft-Writs.md
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/net/nodeLaw.js
- src/ui/professions/profPages.js
- src/net/alchemyLaw.js
- src/net/fortLaw.js
- src/systems/herbAct.js
- src/net/temperLaw.js
- src/net/motherlodeLaw.js
- src/net/marksLaw.js
- src/systems/tradeModes.js
- src/systems/smithItems.js
- server-account/src/market.js