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Lockpicking
Lockpicking is a skill in DFO Online.
| Property | Description |
|---|---|
| Improved by | Each lock-pick attempt, on a door or a chest, whether it succeeds or not. |
| What it does | Improves your chance to open locked doors and chests. Magical locks require other means. |
See Skill reference for the full comparison and the rules behind these figures.
Training
| Trainer | Example location |
|---|---|
| Thieves Guild | Thieves Guild safehouse, Daggerfall, Daggerfall (207, 213) |
| Temple of Dibella | House of Dibella, Tamwych, Daggerfall (125, 164) |
| Temple of Julianos | School of Julianos, Joyous Light of Julianos, Tulune Map (111, 140) |
These are example halls; other towns also have trainers from the same organisation. Guild trainers require membership; temple trainers also accept non-members. See Skill training for costs, the shared cooldown and the permanent-skill limit.
Sources (30)
- src/systems/skills.js
- src/systems/advancement.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- bible/10-UI/Growth.md
- src/systems/skillSoftcap.js
- src/systems/weaponMastery.js
- src/systems/spell/spellPower.js
- src/systems/guild/guildServices.js
- src/systems/guild/guilds.js
- src/systems/guild/guildVariants.js
- src/systems/spellcost.js
- src/combat/formulas.js
- src/combat/pcaao.js
- src/systems/rest/rest.js
- src/player/motor.js
- src/player/climbing.js
- src/world/actionSystem.js
- src/characters/enemy/enemyMotor.js
- src/systems/talk/talkTopics.js
- bible/05-Combat/Martial-Specialisations.md
- bible/06-Systems/Arcane-Specialisations.md
- src/systems/firmamentPowers.js
- src/net/firmament/firmamentLaw.js
- src/systems/skills.js (app-v0.1.12024)
- src/systems/guild/guildServices.js (app-v0.1.12024)
- src/systems/guild/guildServiceActions.js (app-v0.1.12024)
- src/systems/guild/guildNpcServices.js (app-v0.1.12024)
- src/formats/mapsFile.js (app-v0.1.12024)