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Early, middle and late game
These ranges are approximate. Skill choices and training affect how quickly a character advances.
| Stage | Character level | Class Skills | Main goals |
|---|---|---|---|
| Early game | 1–10 | Mostly below 50 | Train useful skills, find reliable equipment and learn to survive dungeons. Online, Firmament refunds are free below Renown 10. |
| Mid game | 10–20 | About 45–70 | Fight stronger enemies and start longer quest lines. Trainers stop helping at skill 50. |
| Late game | 20 and above | 75–100 and beyond | Choose skills to master, unlock specialisations and take on harder dungeons and group content. |
Sources (35)
- src/systems/advancement.js
- src/systems/skills.js
- src/systems/skillSoftcap.js
- src/systems/masterSkills.js
- src/systems/levelEven.js
- src/systems/oblivionLeveling.js
- src/systems/modSettings.js
- src/systems/chargen.js
- src/systems/customClass.js
- src/systems/stockClasses.js
- src/systems/guild/guildServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/roleplayRealism/rrRealism.js
- src/scenes/hostCombat.js
- src/scenes/hostMagic.js
- src/scenes/dungeonContext.js
- src/scenes/exterior.js
- src/scenes/worldModes.js
- src/systems/worldTick.js
- src/systems/talk/talkTopics.js
- src/systems/rest/restAct.js
- src/scenes/shared.js
- src/systems/spellcost.js
- src/systems/heroThreat.js
- src/systems/mentorMode.js
- src/systems/martialPaths.js
- src/systems/arcanePaths.js
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/net/renown.js
- src/net/firmament/firmamentLaw.js
- src/systems/firmamentLive.js
- src/systems/seasonBook.js
- src/ui/enhanced/enhancedMenu.js
- src/ui/levelUp/levelNotice.js