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Leveling — Master skills
Master Skills allows five chosen class skills to advance from 100 to 200. Choices are permanent.
| Skill group | Master Skills allowed |
|---|---|
| Primary | 2 |
| Major | 2 |
| Minor | 1 |
| Miscellaneous | 0 |
| Mode | Master Skills setting |
|---|---|
| Online | Always enabled |
| Offline | Optional |
Turning Master Skills off preserves progress, but values above 100 count as 100 until it is enabled again. The setting cannot be changed inside a dungeon.
Progress above 100 requires considerably more practice:
| Skill range | Practice required |
|---|---|
| 100–125 | 4 times normal |
| 125–150 | 8 times normal |
| 150–200 | 16 times normal |
Combat skills need stronger enemies to advance; rapidly repeating an action gives less progress, and non-combat spellcasting gives one quarter of normal progress.
Mastery provides smaller bonuses than ordinary skill levels. A mastered skill at 200 has an effective value of 140. Bonuses depend on the skill: weapon masteries can improve damage or attack speed, magic masteries improve spells, and Climbing mastery improves climbing speed.
Mastering a compatible pair unlocks an arcane or martial specialisation.
Sources (20)
- src/systems/oblivionLeveling.js
- src/ui/virtueLevelUp.js
- src/ui/levelingChoice.js
- bible/06-Systems/Oblivion-Remaster-Leveling.md
- src/systems/levelEven.js
- src/systems/advancement.js
- bible/10-UI/Growth.md
- src/ui/growth/
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/systems/skills.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- src/systems/skillSoftcap.js
- bible/05-Combat/Balance-Arc.md
- src/net/renown.js
- server-account/src/accounts.js
- bible/06-Systems/Accounts-And-Cloud-Saves-Arc.md
- bible/06-Systems/Firmament.md