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Class skills and levels
Leveling uses six class skills: your three primary skills, your two highest major skills and your highest minor skill. Practice these skills and rest to apply their increases. When enough have improved, the character sheet offers a level-up.
Skills normally stop at 100. With Master Skills disabled offline, reaching 100 in a primary skill prevents other skills from rising above 95; skills already above 95 keep their values. Enabling Master Skills removes this restriction.
Level limit
| Mode | Highest new level | Existing character handling |
|---|---|---|
| Online | 45 | Level is recalculated from skills when joining; an inflated level and maximum health can be reduced |
| Offline | 45 | Characters already above the limit retain their level |
Online, five mastered skills and the sixth counted class skill at 100 reach level 45. The sixth mastery can strengthen that skill, but does not add to the level calculation. Recalculation leaves skills, attributes and equipment unchanged.
Level progress and missed levels
The online level-up window shows skill points earned toward the next level, using the same raw points as the skill sheet. A point above 100contributes less to leveling, so the displayed requirement grows as the counted skills enter mastery. For example, 23/38 means 23 of 38 skill points for the current level; it is not a fixed requirement for every character.
| Character on joining the realm | Result |
|---|---|
| Level below what the skills earn | Missed levels open in the level-up window, with health and attribute points |
| All attributes already 100 | Owed levels and matching health are applied on joining |
| Level higher than the skills earn | Level and excess maximum health can be reduced; skills and equipment stay |
Sources (27)
- src/systems/oblivionLeveling.js
- src/ui/virtueLevelUp.js
- src/ui/levelingChoice.js
- bible/06-Systems/Oblivion-Remaster-Leveling.md
- src/systems/levelEven.js
- src/systems/advancement.js
- bible/10-UI/Growth.md
- src/ui/growth/
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/systems/skills.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- src/systems/skillSoftcap.js
- bible/05-Combat/Balance-Arc.md
- src/net/renown.js
- server-account/src/accounts.js
- bible/06-Systems/Accounts-And-Cloud-Saves-Arc.md
- bible/06-Systems/Firmament.md
- src/systems/levelCap.js
- src/systems/levelClimb.js
- src/systems/masterSkills.js
- src/systems/levelClimb.js
- src/systems/skills.js
- src/systems/masterSkills.js
- src/systems/levelCap.js