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Class skills and levels
Leveling uses six class skills: your three primary skills, your two highest major skills and your highest minor skill. Practice these skills and rest to apply their increases. When enough have improved, the character sheet offers a level-up.
Skills normally stop at 100. With Master Skills disabled offline, reaching 100 in a primary skill prevents other skills from rising above 95; skills already above 95 keep their values. Enabling Master Skills removes this restriction.
Level limit
| Mode | Highest new level | Existing character handling |
|---|---|---|
| Online | 45 | Level is recalculated from skills when joining; an inflated level and maximum health can be reduced |
| Offline | 45 | Characters already above the limit retain their level |
Online, every starting skill roll reaches level 45 when the six counted class skills reach their mastered maximum. Recalculation leaves skills, attributes and equipment unchanged.
Sources (23)
- src/systems/oblivionLeveling.js
- src/ui/virtueLevelUp.js
- src/ui/levelingChoice.js
- bible/06-Systems/Oblivion-Remaster-Leveling.md
- src/systems/levelEven.js
- src/systems/advancement.js
- bible/10-UI/Growth.md
- src/ui/growth/
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/systems/skills.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- src/systems/skillSoftcap.js
- bible/05-Combat/Balance-Arc.md
- src/net/renown.js
- server-account/src/accounts.js
- bible/06-Systems/Accounts-And-Cloud-Saves-Arc.md
- bible/06-Systems/Firmament.md
- src/systems/levelCap.js
- src/systems/levelClimb.js
- src/systems/masterSkills.js