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Legendary and Gilded items — Powers
Each item carries one fixed power. It works only for you, sleeps in duels, and counts once however many pieces carry it. A lord's named weapon takes a power from the items it can roll as. At the Mages Guild a Rare can be Imprinted with a found Legendary's power; Gilded powers cannot be imprinted.
Gilded powers
| Power | Effect | Found on |
|---|---|---|
| The Hour Tolls | Every third shot that lands tolls the Hour and deals double damage. A kill returns the shot | The Hourlock |
| Dragonfire | Each hit on a Daedra burns it with Dragonfire for a third of the damage, and burns every other Daedra within 3 m for the same. No Daedra resists it | The Dragonfire Oath |
| Undertow | Each hit drags the enemy deeper: +10% damage to your next hits on it for 6 s, up to +50%. A kill heals you for 10% of your health | The Sunken Sovereign |
| Hammerfall | Each shot that lands rings on: every other enemy within 3.5 m of the one it struck takes half the shot as shock | Volendrung's Echo |
| Broadside | Each shot that lands marks the enemy for 2.5 s: the next blow of your other hand on it strikes 60% harder | The Ketchmaster's Word |
Legendary powers
| Power | Effect | Found on |
|---|---|---|
| Dragonsbane | This weapon deals 50% more damage to dragonlings and giants | Wyrmbane The Houndfang The Examiner's Staff The Last Lesson Conquest Tithe Rivalry Soulchain Duskwing Bloodmoon Mirrorshard The Engine's Heart Wyrmbreath The Clan-Breaker |
| Silent Death | This weapon deals double damage to enemies that have not noticed you | Nightwhisper Bloodmoon Mirrorshard |
| Sanctified | This weapon deals 40% more damage to undead. While you wield it, each undead you kill heals you for 10% of your health | Graveward Conquest Tithe Soulchain The Engine's Heart The Clan-Breaker |
| Chain Lightning | Each arrow that hits jumps to the nearest other enemy within 6 m, dealing 50% of its damage as shock | Stormcaller's Bow Duskwing |
| Last Stand | Below 25% health, you take 25% less damage | The Warden |
| Unyielding | No single hit can take more than 25% of your health | Titanheart |
| Dawnward | Each enemy hit on you adds a charge. At 5 charges, the next hit is blocked completely | Aegis of Dawn |
| Fortune's Favour | While you wear it, you are 50% more likely to find a Legendary | Foxglove |
| Tribute | Each kill pays you 5 gold per level of the enemy | King's Mark |
| Spell Mastery | Your spells cost 15% less magicka, or 30% less while your magicka is below half | Archmage's Loop |
| Way of the Sword | Each hit gives you Flow for 6 s, up to 5 times: +6% weapon damage each time | Ansei's Edge The Houndfang The Last Lesson Rivalry Wyrmbreath |
| Serpent's Kiss | Each hit adds 8 poison damage, doubled against enemies below half health. Enemies that resist poison take half, and immune ones take none | Tsaesci Fang Rivalry Bloodmoon |
| Earthshaker | Each hit also deals 25% of its damage to every other enemy within 3 m | Orsinium's Anvil Tithe Soulchain The Engine's Heart |
| Hunter's Moon | At night this weapon deals 35% more damage, or 70% more to animals | The Glenmoril Bow Duskwing |
| Arcane Conduit | While you wield it, your spells cost 20% less magicka and each hit restores 3 magicka | The Direnni Staff The Examiner's Staff |
| Orc Rage | While you wield it, each kill heals you for 10% of your health, and below 33% health its hits deal 30% more damage | Gortwog's Cleaver Conquest The Clan-Breaker |
| Soul Siphon | While you wield it, each kill restores 15% of your magicka | Worm's Tooth Bloodmoon |
| Many Endings | Each hit has a 10% chance to strike again for the same damage | Warp-Edge Rivalry Wyrmbreath |
| The Ghost-King's Vigil | When a hit drops you below 33% health, you heal 20% of your health. Recovers in 60 s | The Visor of King Lysandus |
| Courier's Haste | Each kill gives you +20 Speed for 2 rounds. Recovers in 10 s | The Wayrest Courier's Treads |
| Open Hand | Each bare-handed hit strikes again for 50% of its damage | Gauntlets of the Rose |
| Bedrock | Each enemy hit on you lowers the damage of later hits by 4% for 6 s, up to 5 times | The Mountain's Root |
| Raven's Evasion | You have a 15% chance to evade each enemy hit completely | The Raven's Wings |
| Sweet Mother's Kiss | Your weapon deals 50% more damage to enemies below 25% health | The Night Mother's Embrace |
| Bulwark | Each enemy hit on you deals 5 less damage, to a minimum of 1 | The Wall of Daggerfall |
| Divine Grace | A hit that would kill you leaves you alive and heals you for 25% of your health. Recovers in 180 s | The Amulet of the Nine |
| Hex | An enemy that hits you is hexed for 8 s and deals 25% less damage to you | The Witch-Sisters' Ring |
| First Blood | Your first weapon hit on each enemy deals 60% more damage | The Duelist's Vambrace |
| Hist-Sap | Each round you regain 1% of your health, or 2% while below half | The Mark of the Hist |
| Hagraven's Pact | Destruction spells that hit you have a 15% chance to be absorbed, like Spell Absorption | The Reachman's Torc |
| Dwemer Defiance | Its shots deal 50% more damage to daedra, atronachs, imps and gargoyles. The Dwemer knelt to none of them | The Last Lock |
| Desert-Born | You feel the heat 20 degrees less (needs the Climates and Calories survival rules on) | The Alik'r Wayfarer's Robes |
| Mountain-Born | You feel the cold 20 degrees less (needs the Climates and Calories survival rules on) | The Wrothgar Pass Mantle |
| Stendarr's Mercy | Your Restoration spells cost 25% less magicka | The Vestments of Stendarr |
| The Long Road | You tire 25% slower when traveling, and falls deal half damage | The Pilgrim's Sandals |
| Royal Bearing | +5 standing with every social group | The Silks of Queen Barenziah |
| Unseen | While its hood is up, you have +25 Stealth | The Shade's Cowl |
| Magnus's Gaze | Enemies' saving throws against your Destruction spells are 15 lower. Enemies immune to the element stay immune | The Eye of Magnus |
| Wellspring of Artaeum | Each round you regain 1% of your magicka, or 2% while below half | The Ring of Artaeum |
| Arcane Surge | While you wield it and your magicka is above 75%, your Destruction spells deal 25% more damage | Shalidor's Brand The Houndfang The Last Lesson |
The additional Elite Breach weapons roll one compatible power; their listed powers are alternatives. Open a carrier’s item page for where to find it, or use Finding them.
Sources (26)
- src/systems/loot/lootRarity.js
- src/systems/loot/lootPowers.js
- src/systems/gilded.js
- bible/06-Systems/Loot-Rarity.md
- bible/06-Systems/Gilded.md
- src/systems/thunderlock.js
- src/systems/eliteGates/egLordArms.js
- bible/06-Systems/Loot-Arc.md
- bible/11-Multiplayer/Elite-Gates.md
- src/systems/loot/lootRarity.js
- src/systems/gilded.js
- src/systems/eliteGates/egLordArms.js
- src/net/eliteGates/egLaw.js
- src/net/eliteGates/egLords.js
- src/net/eliteGates/egPay.js
- src/systems/eliteGates/egSpoils.js
- src/formats/mapsFile.js
- src/net/ketch/ketchLaw.js
- src/systems/ketch/ketchSpoils.js
- src/systems/gate/gateSpoils.js
- src/systems/gate/gateSite.js
- src/systems/serpent/serpentSpoils.js
- src/systems/serpent/serpentSite.js
- src/net/superDungeon/sdLaw.js
- src/systems/superDungeon/sdSpoils.js
- src/systems/thunderlock.js