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Legendary and Gilded items — Powers

Each item carries one fixed power. It works only for you, sleeps in duels, and counts once however many pieces carry it. A lord's named weapon takes a power from the items it can roll as. At the Mages Guild a Rare can be Imprinted with a found Legendary's power; Gilded powers cannot be imprinted.

Power Tier Effect Found on
The Hour Tolls Gilded Every third shot that lands tolls the Hour and deals double damage. A kill returns the shot The Hourlock
Dragonfire Gilded Each hit on a Daedra burns it with Dragonfire for a third of the damage, and burns every other Daedra within 3 m for the same. No Daedra resists it The Dragonfire Oath
Undertow Gilded Each hit drags the enemy deeper: +10% damage to your next hits on it for 6 s, up to +50%. A kill heals you for 10% of your health The Sunken Sovereign
Hammerfall Gilded Each shot that lands rings on: every other enemy within 3.5 m of the one it struck takes half the shot as shock Volendrung's Echo
Broadside Gilded Each shot that lands marks the enemy for 2.5 s: the next blow of your other hand on it strikes 60% harder The Ketchmaster's Word
Dragonsbane Legendary This weapon deals 50% more damage to dragonlings and giants Wyrmbane
Silent Death Legendary This weapon deals double damage to enemies that have not noticed you Nightwhisper
Sanctified Legendary This weapon deals 40% more damage to undead. While you wield it, each undead you kill heals you for 10% of your health Graveward
Chain Lightning Legendary Each arrow that hits jumps to the nearest other enemy within 6 m, dealing 50% of its damage as shock Stormcaller's Bow
Last Stand Legendary Below 25% health, you take 25% less damage The Warden
Unyielding Legendary No single hit can take more than 25% of your health Titanheart
Dawnward Legendary Each enemy hit on you adds a charge. At 5 charges, the next hit is blocked completely Aegis of Dawn
Fortune's Favour Legendary While you wear it, you are 50% more likely to find a Legendary Foxglove
Tribute Legendary Each kill pays you 5 gold per level of the enemy King's Mark
Spell Mastery Legendary Your spells cost 15% less magicka, or 30% less while your magicka is below half Archmage's Loop
Way of the Sword Legendary Each hit gives you Flow for 6 s, up to 5 times: +6% weapon damage each time Ansei's Edge
Serpent's Kiss Legendary Each hit adds 8 poison damage, doubled against enemies below half health. Enemies that resist poison take half, and immune ones take none Tsaesci Fang
Earthshaker Legendary Each hit also deals 25% of its damage to every other enemy within 3 m Orsinium's Anvil
Hunter's Moon Legendary At night this weapon deals 35% more damage, or 70% more to animals The Glenmoril Bow
Arcane Conduit Legendary While you wield it, your spells cost 20% less magicka and each hit restores 3 magicka The Direnni Staff
Orc Rage Legendary While you wield it, each kill heals you for 10% of your health, and below 33% health its hits deal 30% more damage Gortwog's Cleaver
Soul Siphon Legendary While you wield it, each kill restores 15% of your magicka Worm's Tooth
Many Endings Legendary Each hit has a 10% chance to strike again for the same damage Warp-Edge
The Ghost-King's Vigil Legendary When a hit drops you below 33% health, you heal 20% of your health. Recovers in 60 s The Visor of King Lysandus
Courier's Haste Legendary Each kill gives you +20 Speed for 2 rounds. Recovers in 10 s The Wayrest Courier's Treads
Open Hand Legendary Each bare-handed hit strikes again for 50% of its damage Gauntlets of the Rose
Bedrock Legendary Each enemy hit on you lowers the damage of later hits by 4% for 6 s, up to 5 times The Mountain's Root
Raven's Evasion Legendary You have a 15% chance to evade each enemy hit completely The Raven's Wings
Sweet Mother's Kiss Legendary Your weapon deals 50% more damage to enemies below 25% health The Night Mother's Embrace
Bulwark Legendary Each enemy hit on you deals 5 less damage, to a minimum of 1 The Wall of Daggerfall
Divine Grace Legendary A hit that would kill you leaves you alive and heals you for 25% of your health. Recovers in 180 s The Amulet of the Nine
Hex Legendary An enemy that hits you is hexed for 8 s and deals 25% less damage to you The Witch-Sisters' Ring
First Blood Legendary Your first weapon hit on each enemy deals 60% more damage The Duelist's Vambrace
Hist-Sap Legendary Each round you regain 1% of your health, or 2% while below half The Mark of the Hist
Hagraven's Pact Legendary Destruction spells that hit you have a 15% chance to be absorbed, like Spell Absorption The Reachman's Torc
Dwemer Defiance Legendary Its shots deal 50% more damage to daedra, atronachs, imps and gargoyles. The Dwemer knelt to none of them The Last Lock
Desert-Born Legendary You feel the heat 20 degrees less (needs the Climates and Calories survival rules on) The Alik'r Wayfarer's Robes
Mountain-Born Legendary You feel the cold 20 degrees less (needs the Climates and Calories survival rules on) The Wrothgar Pass Mantle
Stendarr's Mercy Legendary Your Restoration spells cost 25% less magicka The Vestments of Stendarr
The Long Road Legendary You tire 25% slower when traveling, and falls deal half damage The Pilgrim's Sandals
Royal Bearing Legendary +5 standing with every social group The Silks of Queen Barenziah
Unseen Legendary While its hood is up, you have +25 Stealth The Shade's Cowl
Magnus's Gaze Legendary Enemies' saving throws against your Destruction spells are 15 lower. Enemies immune to the element stay immune The Eye of Magnus
Wellspring of Artaeum Legendary Each round you regain 1% of your magicka, or 2% while below half The Ring of Artaeum
Arcane Surge Legendary While you wield it and your magicka is above 75%, your Destruction spells deal 25% more damage Shalidor's Brand
Sources (9)