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The King's Gambit — Every unit
Every unit an army can recruit, the two free kings, and the four innkeeper tiers:
| Unit | Kind | Cost (points) | Health | Attack | Range (cells) | Move (steps) | Level | Special | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Rat | Monster | 6 | 12 | 2 | 1 | 3 | 1 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Rat. Level and health are the creature's own (average of its health range). Mobile type 0. |
| Imp | Monster | 7 | 14 | 4 | 1 | 3 | 2 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Imp. Level and health are the creature's own (average of its health range). Mobile type 1. |
| Giant Bat | Monster | 11 | 19 | 6 | 1 | 3 | 3 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Giant Bat. Level and health are the creature's own (average of its health range). Mobile type 3. |
| Spriggan | Monster | 11 | 19 | 6 | 1 | 3 | 3 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Spriggan. Level and health are the creature's own (average of its health range). Mobile type 2. |
| Grizzly Bear | Monster | 14 | 23 | 8 | 1 | 3 | 4 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Grizzly Bear. Level and health are the creature's own (average of its health range). Mobile type 4. |
| Sabretooth Tiger | Monster | 14 | 23 | 8 | 1 | 3 | 4 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Sabretooth Tiger. Level and health are the creature's own (average of its health range). Mobile type 5. |
| Spider | Monster | 14 | 23 | 8 | 1 | 3 | 4 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Spider. Level and health are the creature's own (average of its health range). Mobile type 6. |
| Orc | Monster | 15 | 23 | 10 | 1 | 3 | 5 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Orc. Level and health are the creature's own (average of its health range). Mobile type 7. |
| Centaur | Monster | 17 | 30 | 10 | 1 | 3 | 5 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Centaur. Level and health are the creature's own (average of its health range). Mobile type 8. |
| Nymph | Monster | 20 | 32 | 12 | 1 | 3 | 6 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Nymph. Level and health are the creature's own (average of its health range). Mobile type 10. |
| Orc Sergeant | Monster | 21 | 32 | 14 | 1 | 3 | 7 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Orc Sergeant. Level and health are the creature's own (average of its health range). Mobile type 12. |
| Slaughterfish | Monster | 21 | 32 | 14 | 1 | 3 | 7 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Slaughterfish. Level and health are the creature's own (average of its health range). Mobile type 11. |
| Archer | Calling | 22 | 30 | 9 | 1-4 | 3 | 6 | Ranged: strikes an enemy 1 to 4 cells away (Manhattan distance); past 1 cell the shot needs a clear sight line, blocked by walls and pillars. Attack is level x 2 x 0.75 and cost x 1.35 against a melee unit of the same numbers. | Iliac Hand card: Archer. A calling: level 6 and 30 hp whatever its class. Mobile type 141. |
| Mage | Calling | 22 | 30 | 9 | 1-4 | 3 | 6 | Ranged: strikes an enemy 1 to 4 cells away (Manhattan distance); past 1 cell the shot needs a clear sight line, blocked by walls and pillars. Attack is level x 2 x 0.75 and cost x 1.35 against a melee unit of the same numbers. | Iliac Hand card: Mages Guild Apprentice. A calling: level 6 and 30 hp whatever its class. Mobile type 128. |
| Ranger | Calling | 22 | 30 | 9 | 1-4 | 3 | 6 | Ranged: strikes an enemy 1 to 4 cells away (Manhattan distance); past 1 cell the shot needs a clear sight line, blocked by walls and pillars. Attack is level x 2 x 0.75 and cost x 1.35 against a melee unit of the same numbers. | Iliac Hand card: Ranger. A calling: level 6 and 30 hp whatever its class. Mobile type 142. |
| Sorcerer | Calling | 22 | 30 | 9 | 1-4 | 3 | 6 | Ranged: strikes an enemy 1 to 4 cells away (Manhattan distance); past 1 cell the shot needs a clear sight line, blocked by walls and pillars. Attack is level x 2 x 0.75 and cost x 1.35 against a melee unit of the same numbers. | Iliac Hand card: Mages Guild Battlemage. A calling: level 6 and 30 hp whatever its class. Mobile type 131. |
| Werewolf | Monster | 22 | 41 | 12 | 1 | 3 | 6 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Werewolf. Level and health are the creature's own (average of its health range). Mobile type 9. |
| Wereboar | Monster | 26 | 41 | 16 | 1 | 3 | 8 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Wereboar. Level and health are the creature's own (average of its health range). Mobile type 14. |
| Dreugh | Monster | 27 | 23 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Dreugh. Level and health are the creature's own (average of its health range). Mobile type 41. |
| Skeletal Warrior | Monster | 27 | 41 | 18 | 1 | 3 | 9 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Skeletal Warrior. Level and health are the creature's own (average of its health range). Mobile type 15. |
| Harpy | Monster | 28 | 50 | 16 | 1 | 3 | 8 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Harpy. Level and health are the creature's own (average of its health range). Mobile type 13. |
| Dragonling | Monster | 30 | 28 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Dragonling. Level and health are the creature's own (average of its health range). Mobile type 34. The roster holds both Dragonling rows (34 and 40) with identical numbers. |
| Dragonling (alternate) | Monster | 30 | 28 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Dragonling. Level and health are the creature's own (average of its health range). Mobile type 40. The roster holds both Dragonling rows (34 and 40) with identical numbers. |
| Ghost | Monster | 30 | 41 | 22 | 1 | 3 | 11 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Ghost. Level and health are the creature's own (average of its health range). Mobile type 18. |
| Giant | Monster | 30 | 46 | 20 | 1 | 3 | 10 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Giant. Level and health are the creature's own (average of its health range). Mobile type 16. |
| Mummy | Monster | 30 | 41 | 22 | 1 | 3 | 11 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Mummy. Level and health are the creature's own (average of its health range). Mobile type 19. |
| Giant Scorpion | Monster | 33 | 46 | 24 | 1 | 3 | 12 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Giant Scorpion. Level and health are the creature's own (average of its health range). Mobile type 20. |
| Lamia | Monster | 34 | 37 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Lamia. Level and health are the creature's own (average of its health range). Mobile type 42. |
| Zombie | Monster | 34 | 59 | 20 | 1 | 3 | 10 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Zombie. Level and health are the creature's own (average of its health range). Mobile type 17. |
| Orc Shaman | Monster | 35 | 46 | 26 | 1 | 3 | 13 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Orc Shaman. Level and health are the creature's own (average of its health range). Mobile type 21. |
| Gargoyle | Monster | 37 | 50 | 28 | 1 | 3 | 14 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Gargoyle. Level and health are the creature's own (average of its health range). Mobile type 22. |
| Orc Warlord | Monster | 42 | 55 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Orc Warlord. Level and health are the creature's own (average of its health range). Mobile type 24. |
| Wraith | Monster | 42 | 60 | 30 | 1 | 3 | 15 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Wraith. Level and health are the creature's own (average of its health range). Mobile type 23. |
| Fire Atronach | Monster | 50 | 77 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Fire Atronach. Level and health are the creature's own (average of its health range). Mobile type 35. |
| Flesh Atronach | Monster | 50 | 77 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Flesh Atronach. Level and health are the creature's own (average of its health range). Mobile type 37. |
| Ice Atronach | Monster | 50 | 77 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Ice Atronach. Level and health are the creature's own (average of its health range). Mobile type 38. |
| Iron Atronach | Monster | 50 | 77 | 32 | 1 | 3 | 16 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Iron Atronach. Level and health are the creature's own (average of its health range). Mobile type 36. |
| Frost Daedra | Monster | 51 | 77 | 34 | 1 | 3 | 17 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Frost Daedra. Level and health are the creature's own (average of its health range). Mobile type 25. |
| Fire Daedra | Monster | 53 | 82 | 34 | 1 | 3 | 17 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Fire Daedra. Level and health are the creature's own (average of its health range). Mobile type 26. |
| Daedroth | Monster | 56 | 86 | 36 | 1 | 3 | 18 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Daedroth. Level and health are the creature's own (average of its health range). Mobile type 27. |
| Daedra Seducer | Monster | 57 | 86 | 38 | 1 | 3 | 19 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Daedra Seducer. Level and health are the creature's own (average of its health range). Mobile type 29. |
| Vampire | Monster | 59 | 91 | 38 | 1 | 3 | 19 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Vampire. Level and health are the creature's own (average of its health range). Mobile type 28. |
| Ancient Vampire | Monster | 63 | 100 | 40 | 1 | 3 | 20 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Ancient Vampire. Level and health are the creature's own (average of its health range). Mobile type 30. |
| Lich | Monster | 63 | 100 | 40 | 1 | 3 | 20 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Lich. Level and health are the creature's own (average of its health range). Mobile type 32. |
| Ancient Lich | Monster | 65 | 100 | 42 | 1 | 3 | 21 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Ancient Lich. Level and health are the creature's own (average of its health range). Mobile type 33. |
| Daedra Lord | Monster | 70 | 122 | 40 | 1 | 3 | 20 | Melee: strikes only an adjacent enemy (distance 1). | Iliac Hand card: Daedra Lord. Level and health are the creature's own (average of its health range). Mobile type 31. |
| King (Knight) | King | 0 | 70 | 16 | 1 | 3 | 8 | Free and always fielded; the side whose king falls loses. Starts on column 7 of its back row (host (7, 12), guest (7, 0)). | The host king, drawn as a Knight; both kings share one set of numbers. Mobile type 145. |
| King (Barbarian) | King | 0 | 70 | 16 | 1 | 3 | 8 | Free and always fielded; the side whose king falls loses. Starts on column 7 of its back row (host (7, 12), guest (7, 0)). | The guest king, drawn as a Barbarian; both kings share one set of numbers. Mobile type 143. |
| Innkeeper: Amateur | Innkeeper tier | 220 | — | — | — | — | — | Fields an auto-filled army of up to 220 points and 12 units, holds 2 potions (heal 30 each), and 35% of its actions are blunders (a random piece strikes or walks at random). Sits down for a stake of at least 10 gold. | He has had a few drinks and barely knows the rules. Player army budget is 300 points, 3 potions. |
| Innkeeper: Seasoned | Innkeeper tier | 300 | — | — | — | — | — | Fields an auto-filled army of up to 300 points and 12 units, holds 3 potions (heal 30 each), and 15% of its actions are blunders (a random piece strikes or walks at random). Sits down for a stake of at least 50 gold. | He plays most nights and knows what he is doing. Player army budget is 300 points, 3 potions. |
| Innkeeper: Veteran | Innkeeper tier | 360 | — | — | — | — | — | Fields an auto-filled army of up to 360 points and 12 units, holds 3 potions (heal 30 each), and 5% of its actions are blunders (a random piece strikes or walks at random). Sits down for a stake of at least 200 gold. | A shrewd tactician who rarely makes a mistake. Player army budget is 300 points, 3 potions. |
| Innkeeper: Grandmaster | Innkeeper tier | 450 | — | — | — | — | — | Fields an auto-filled army of up to 450 points and 12 units, holds 4 potions (heal 30 each), and never blunders. Sits down for a stake of at least 1000 gold. | Legendary across the Iliac Bay. Bring your best army. Player army budget is 300 points, 3 potions. |