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Hunt for an Atronach
Hunt for an Atronach is a quest.
Details
| Property | Description |
|---|---|
| Giver | Fighters Guild |
| Membership | Member |
| Requirements | Rank 6+ |
| Summary | Destroy an atronach a rogue mage conjured, hidden in a dungeon, without letting the Mages Guild hear of it. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Destroy the atronach a rogue mage summoned into the quest dungeon | No |
| 2 | Return to your quest giver in the named town | No |
Choices
| Decision | Choice |
|---|---|
| The client wants the rogue summoner's work kept quiet. | Keep it quiet and take the fee |
| The client wants the rogue summoner's work kept quiet. | Tell the Mages Guild about the summoner |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The atronach is gone, and so is any word of it. | 100% | Yes |
| The atronach is gone, and the Mages Guild knows who summoned it. | 75% | Yes |
| The atronach still stands in the quest dungeon. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The atronach is gone, and so is any word of it. | Faction reputation | The Fighters Guild | +2 |
| The atronach is gone, and the Mages Guild knows who summoned it. | Faction reputation | The Mages Guild | +5 |
| The atronach is gone, and the Mages Guild knows who summoned it. | Faction reputation | The Fighters Guild | -2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Fire Atronach | 1 |
| Flesh Atronach | 1 |
| Iron Atronach | 1 |
| Ice Atronach | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/M0B60Y10.txt
- src/systems/questlines/sheets/fightersGuild.json
- src/systems/questlines/qlRewards.js