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Enemy behaviour — Tactics

Tactics apply when an enemy sees its target within 14 m (51.2 m for shooters).

Tactic Trigger Behaviour
Attack turns One target At most 2 melee and 2 ranged attackers; others circle 1.5 m outside reach
Turn handover After a blow The attacker steps back; the longest-waiting enemy takes the next turn
Waiting override More than 6 seconds waiting The enemy attacks anyway
Exposed back The target is facing away Any enemy may attack
Backing off Loses 25% health in 3 seconds Steps back 2 m
Fleeing Below 20% health Animals and cowardly classes flee: mages, sorcerers, healers, bards, burglars, acrobats and thieves
Fighting to the end Undead, Daedra, constructs and the watch Do not flee
Kiting Archer within 6 m Backs away to 7 m
Sources (8)