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Guild seats and sieges
Every town with a palace is a Seat; Daggerfall, Wayrest Map and Sentinel Map are the three greater crown Seats. A guild pledges to a Seat and earns influence each week from being in town, killing at the gates, owning homes, regional Renown and delivering materials to the Seat's stockpile.
The Turning settles each week on Sunday at 18:00 UTC. The top guild claims an empty Seat, or wins a Right of Siege against the holder. Sieges are scheduled team battles.
Holding a Seat brings banners, a Charter Room, Edicts, upkeep, Standing and a say in the town's prices. Seats reset with each Ranked seasons.
Sources (11)
- src/net/guild/
- src/net/townSeatLaw.js
- src/net/npcChapterLaw.js
- server-account/src/guilds.js
- server-account/src/guildVault.js
- server-account/src/npcChapters.js
- bible/11-Multiplayer/Guild-Overhaul.md
- bible/11-Multiplayer/Guilds-Made-Plain.md
- bible/11-Multiplayer/Seats-Arc.md
- bible/11-Multiplayer/Chapters-Arc.md
- Published Chapter feature setting