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Guild Hall
Guild Hall is a building type in DFO Online.
Details
| Property | Description |
|---|---|
| Kind | Service |
| Open | 11:00-23:00 |
| Sells | — |
| Buys | — |
| Services | Join and rise in rank Fighters Guild: training, repair, quests Mages Guild: spells, magic items, identify, teleport, summoning, training, library Thieves Guild: training, quests, fence magic items, spymaster Dark Brotherhood: training, quests, potions, soul gems, spymaster Knightly order: quests, armor from the smith, a house from the seneschal |
| Crafting station | Mages Guild halls host the Alchemy station (25 gold) and the Enchanting station (50 gold); player-guild halls hold members' stations |
| Notes | Members with hall access anytime may enter outside hours. Named for the guild's faction. Online the hall keeps round-the-clock service; a player guild may buy one home as its own hall. |
See Shops and services — Buildings and shops for the full comparison and shared requirements and rules.
Sources (24)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/repairService.js
- src/systems/tavern.js
- src/systems/banking.js
- src/systems/transport.js
- bible/06-Systems/Economy-Arc.md
- bible/06-Systems/Systems-Arc.md
- src/systems/item/foundMark.js
- bible/01-Overview/audits/Audit-Econ.md
- src/net/townEconLaw.js
- src/systems/town/townEcon.js
- src/scenes/townEconHost.js
- bible/06-Systems/Town-Economy-Arc.md
- src/world/buildingNames.js
- src/systems/buildingLocks.js
- src/systems/merchantYards.js
- src/systems/portPlaces.js
- src/systems/shipyards.js
- src/scenes/worldModes.js
- src/net/professionLaw.js
- src/systems/guild/guildNpcServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/bookshelf.js