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Gems
Gems add bonuses when placed in equipment sockets. Their effect depends on gem type, grade and whether the item is a weapon or armour/jewellery.
Items of this type
| Item | Default value (gold) | Material | Crafting profession | Required rank | Location |
|---|---|---|---|---|---|
| Amber | 100 | — | — | — | A strike on the glint of a Woodlands vein may turn up a gem (witnessed ground). |
| Chipped Amber | 25 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Chipped Diamond | 125 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Chipped Emerald | 106 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Chipped Jade | 3 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Chipped Malachite | 6 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Chipped Ruby | 63 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Chipped Sapphire | 94 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Chipped Turquoise | 13 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Diamond | 500 | — | — | — | A strike on the glint of any dungeon vein may turn up a Diamond. |
| Emerald | 425 | — | — | — | A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). |
| Flawed Amber | 50 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawed Diamond | 250 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawed Emerald | 213 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawed Jade | 5 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawed Malachite | 13 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawed Ruby | 125 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawed Sapphire | 188 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawed Turquoise | 25 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawless Amber | 200 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawless Diamond | 1,000 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawless Emerald | 850 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawless Jade | 20 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawless Malachite | 50 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawless Ruby | 500 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawless Sapphire | 750 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Flawless Turquoise | 100 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Jade | 10 | — | — | — | A strike on the glint of a Rainforest vein may turn up a gem (witnessed ground). |
| Malachite | 25 | — | — | — | A strike on the glint of a Swamp vein may turn up a gem (witnessed ground). |
| Pearl | 150 | — | — | — | A net haul at sea on witnessed ground may bring one (1 in 50; a Pearl Diver triples it, a Deep-Sea doubles it). |
| Perfect Amber | 400 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Perfect Diamond | 2,000 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Perfect Emerald | 1,700 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Perfect Jade | 40 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Perfect Malachite | 100 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Perfect Ruby | 1,000 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Perfect Sapphire | 1,500 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Perfect Turquoise | 200 | — | — | — | Loot finds (the grade follows how deep the source is) and boss hoards; no shop sells it. |
| Ruby | 250 | — | — | — | A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). |
| Sapphire | 375 | — | — | — | A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). |
| Siege-cracked Gem | 250 | — | — | — | Spoils of a Siege Honour (a third of the rolls). |
| Turquoise | 50 | — | — | — | A strike on the glint of a Desert vein may turn up a gem (witnessed ground). |
Sources (28)
- src/systems/gems.js
- src/systems/loot/gemGrades.js
- src/systems/reforge.js
- bible/06-Systems/Gem-Sockets.md
- src/systems/loot/lootRarity.js
- src/characters/itemTemplates.json
- src/characters/weapons.js
- src/combat/rriEnemyEquipment.js
- src/net/alchemyLaw.js
- src/net/nodeLaw.js
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/net/trophyLaw.js
- src/systems/banking.js
- src/systems/healingSupply.js
- src/systems/loot/loot.js
- src/systems/merchantYards.js
- src/systems/naval/etherShips.js
- src/systems/naval/fishingBoats.js
- src/systems/naval/navalShips.js
- src/systems/poisons.js
- src/systems/roleplayRealismItems/rriItems.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/sea/seaEvents.js
- src/systems/seaRaiders.js
- src/systems/serpent/serpentSite.js
- src/systems/shipyards.js
- src/systems/shopStock.js