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Gathering — Where nodes are

Resource locations are shared and refresh daily at 00:00 UTC. Each character can gather from each location once a day. Availability varies by climate:

Climate Trees Herb patches Veins Boulders
Desert 0 6 10 5
Mountain 4 4 12 5
Rainforest 12 10 2 0
Swamp 6 10 2 0
Subtropical 8 8 4 3
Mountain Woods 10 6 6 4
Woodlands 12 8 4 3
Haunted Woodlands 8 8 4 3

The Jungle of Bantha has 48 trees per map pixel.

Node tiers

Tier Chance
1 40%
2 25%
3 15%
4 10%
5 6%
6 4%

Dungeon veins

Dungeon location Veins per day Vein tiers
Dungeons on Daggerfall’s original map 1–4 3–6
Spawned, Elite and Abyss Dungeons; Wrothgarian zone halls None —

Dwarven Scrap and Diamonds come only from dungeon veins.

Witnessed ground

Requirement Value
Players who have gathered on the pixel 3
Minimum account age for each 1 week

Before ground is witnessed, surface veins stop at Silver and give no gems; rare trees and herbs do not grow, Pearls and Slaughterfish cannot be caught, and regional bonuses do not apply.

Nodes in the Marches yield 25% more.

Finding nodes

Display Information
Compass Marks the nearest 16 standing nodes within 150 m, using each profession’s colour
Overworld map Shows resource groups, such as Mining ×6

Motherlodes

Property Value
World-wide daily limit 3
Announcement 10 minutes ahead; 30 with Motherlode Sense
Tier 6
Eligible miners First 20 strikers
Minimum Mining rank 25
Silver per eligible miner 10

See Motherlodes for the event reference.

Sources (24)