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Gathering — Where nodes are
Resource locations are shared and refresh daily at 00:00 UTC. Each character can gather from each location once a day. Availability varies by climate:
| Climate | Trees | Herb patches | Veins | Boulders |
|---|---|---|---|---|
| Desert | 0 | 6 | 10 | 5 |
| Mountain | 4 | 4 | 12 | 5 |
| Rainforest | 12 | 10 | 2 | 0 |
| Swamp | 6 | 10 | 2 | 0 |
| Subtropical | 8 | 8 | 4 | 3 |
| Mountain Woods | 10 | 6 | 6 | 4 |
| Woodlands | 12 | 8 | 4 | 3 |
| Haunted Woodlands | 8 | 8 | 4 | 3 |
- The Jungle of Bantha stands 48 trees per pixel.
- A node's tier is 1 to 6, with odds of 40, 25, 15, 10, 6 and 4%.
- Every dungeon on Daggerfall's map holds 1 to 4 veins a day, of tier 3 to 6 (see Dungeons). Spawned dungeons, Elite and Abyss Dungeons and the Wrothgarian zone's halls hold none. Dwarven Scrap and Diamonds come only from dungeon veins.
- Witnessed ground: once 3 players, each with an account at least a week old, have gathered on a map pixel, that ground is witnessed. Until then a surface vein holds Silver at most, surface veins drop no gems, rare trees and herbs do not grow, Pearls and Slaughterfish do not come up, and the bonuses below do not apply.
- On witnessed ground some regions have a signature metal: Moonstone in Daggerfall, Mithril in Wayrest Map, Ebony in Sentinel Map, Orichalcum in Orsinium Map and the Wrothgarians, and Adamantium in Balfiera. Nodes in the Marches yield 25% more.
- The compass marks every standing node within 150 m in its profession's colour, up to the nearest 16, and the Overworld map shows groups such as Mining ×6.
- Motherlodes: three a day across the online world, announced 10 minutes ahead (30 with Motherlode Sense). Each is a tier-6 vein for the first 20 strikers, who need Mining 25 and each find 10 silver.
Sources (24)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js