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Gathering — Tools
The tools and wild foods come from the Daggerfall Unity mod Foraging by Harbinger451.
| Tool | Use |
|---|---|
| Wood-Axe | Logging |
| Pick-Axe | Mining and quarrying |
| Sickle | Uncommon and rare herbs |
| Fishing-Net | Fishing |
| Spade | Grave robbing in cemeteries |
| Basket | Wild food: apples, oranges, mushrooms, eggs |
| Tool quality | Harvests |
|---|---|
| Crude | 37 |
| Standard | 50 |
| Fine | 57 |
| Superior | 65 |
| Masterwork | 65 |
Each act spends 1 tool durability. General Stores stock each tool about 27% of the time; Pawn Shops about 11%. Smiths, outfitters and carpenters can also craft them.
Hunting uses the Skinning Knife, which is sold online only, with a base value of 100 gold; the shop offer varies. Wood Bundles also serve as fletching wood.
Offline, use the tool from your inventory outdoors in daylight, away from towns and enemies. Yield depends on the attribute band, and using tools can start the Foraging mod’s 22 quests.
Sources (24)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js