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Gathering — Tools
The tools and wild foods come from the Daggerfall Unity mod Foraging by Harbinger451.
| Tool | Use |
|---|---|
| Wood-Axe | Logging |
| Pick-Axe | Mining and quarrying |
| Sickle | Uncommon and rare herbs |
| Fishing-Net | Fishing |
| Spade | Grave robbing in cemeteries |
| Basket | Wild food: apples, oranges, mushrooms, eggs |
- Hunting uses the Skinning Knife, sold online only with a base value of 100 gold. Shop prices can vary.
- General Stores stock each tool about 27% of the time, Pawn Shops about 11%. Smiths, outfitters and carpenters can also make them.
- Tools lose 1 durability per act. A standard tool lasts 50 harvests: Crude 37, Fine 57, Superior and Masterwork 65.
- Offline, use a tool from the inventory outdoors in daylight, away from towns and enemies. It rolls a yield by attribute band and can start the mod's 22 quests.
- Wood Bundles double as fletching wood.
Sources (24)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js