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The acts

Track What you do Normal yield
Logging Chop 5 times (tiers 1–2), 6 times (tiers 3–4) or 8 times (tiers 5–6). A shrinking ring over 900 ms marks a Clean Cut, worth two chops, with a 2% chance of Heartwood. 2–4 logs per tree
Mining Strike 4, 5 or 7 times. One of five points glints for 1.2 s (2 s at Master) and moves after each strike; hitting it counts double. A vein struck clean pays 50% more XP, and a boulder struck clean gives Cut Stone instead of Rough Stone. Each strike on the glint has a 3% gem chance, on witnessed ground or in a dungeon. 2–3 ore per vein
Herbalism Common herbs come up by hand in 0.8 s. Uncommon and rare herbs need the Sickle and a steady 2.5 s hold. Bruising one costs a unit; unbruised herbs improve potion potency. A Basket finds food, with three timed glints to tap. 1–3 herbs per patch
Hunting With the Skinning Knife, kneel at a body you killed and trace a dotted line of 5 to 9 points. A clean pelt gives 1.5 hides (so half the time a second one) and 50% more XP; a torn pelt loses the body part. Butchery gives Raw Meat. 1 hide per body
Fishing Hold E to wind up, release to cast, wait 5 to 30 s for the tug, and set the hook within 600 ms (E or attack). Then hold E to keep a weight inside a tension band. Sea fishing on witnessed water can bring a Pearl (1 in 50) or a Slaughterfish (1 in 100), and any water a trophy (1 in 200). 1–2 fish per haul

Your attributes widen or narrow the timing window.

A boulder normally yields 3–5 Rough Stone. Clean work changes resource yields as follows:

Resource Extra yield from clean work
Hides +50%
Fish +50%
Basket food +50%
Motherlode ore +50%
Tree logs None
Ordinary vein ore None
Herbs None

About 1 harvest in 10 also gives 2–5 silver, capped at 30 per account daily.

Sources (24)