Saved revision 5. Current page.
Experience and daily limits
| Activity | Tier used for XP |
|---|---|
| Mining | Gathered material’s tier |
| Logging | Gathered material’s tier |
| Hunting | Gathered material’s tier |
| Herb picking | Current profession rank’s tier |
| Fishing | Current profession rank’s tier |
| Basket food | Always tier 1 |
Basket searches always use tier-1 XP:
| Herbalism rank | Ordinary search XP | All 3 finds XP |
|---|---|---|
| Below 40 | 15 | 22 |
| 40 or higher | 3 | 5 |
See Professions — Earning experience for all seven tiers.
Ordinary gathering and Fishing have no daily cap. The following account limits reset at 00:00 UTC:
| Resource | Daily account limit |
|---|---|
| Successful school-bonus fishing hauls | 40 |
| Tier-5 and tier-6 hides combined | 3 hides |
| Motherlodes | 1 harvest |
| Unwitnessed dungeon veins | 4 harvests |
After the school allowance, fishing still gives ordinary fish and XP.
| Rule | Conversion | Condition |
|---|---|---|
| Quarrying a boulder | 2 Rough Stone per Cut Stone | Clean act or Surveyor |
| Mason’s bench with Quarryman | 1 Rough Stone per Cut Stone | Bench perk only |
A boulder normally yields 3–5 Rough Stone. Quarrying converts that yield rather than adding 50% more stone; fractional Cut Stone is rolled as a chance.
Sources (24)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js