Saved revision 3. Current page.
Gathering — Attributes and timing
Most activities use the average of their two listed attributes, rounded down. Herb picking and Basket searches use Intelligence alone. The multiplier widens or narrows its timing or aiming tolerance; it does not directly multiply the harvest or XP.
| Average attribute | Window multiplier |
|---|---|
| 0–39 | 0.85× |
| 40–59 | 1× |
| 60–79 | 1.15× |
| 80+ | 1.30× |
| Activity | Helpful attributes | Base timing | Tolerance |
|---|---|---|---|
| Mining and quarrying | Intelligence and Agility | 1.2 s glint; 2 s at Master | 2.5° aiming radius |
| Logging | Intelligence and Strength | 0.9 s ring cycle | Clean band grows from 12% at rank 0 to 20% at rank 100 |
| Herb picking | Intelligence | 0.8 s for common herbs; 2.5 s steady hold for uncommon/rare | 3° turn and 0.25 m movement limit |
| Basket search | Intelligence | 3 finds, each visible for 1 s; 1.4 s at Master | — |
| Hunting | Intelligence and Agility | Trace in 0.6–6 s | Base aiming tolerance 3°, widening by 50% at Master |
| Fishing | Intelligence and Agility | 0.6 s tug | Tension band grows from 20% to 30% of the bar with rank |
Rain narrows the herb steady-turn tolerance by 20%. Botanist widens it by 50%. Check the individual profession page for perks and clean-result requirements.
Sources (24)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js