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Former Student Part III
Former Student Part III is a quest.
Details
| Property | Description |
|---|---|
| Giver | Main |
| Membership | Any |
| Requirements | None (story-driven) |
| Summary | Steal a map from the Mages Guild, find a key and brave a dungeon with the rebel. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Meet Baltham Greyman at the quest tavern in the named town in the named region | No |
| 2 | Steal the map to the quest dungeon from the Mages Guild of the named town | No |
| 3 | Find the requested item to the quest dungeon in the quest dungeon | No |
| 4 | Meet Baltham Greyman back at the quest tavern in the named town | No |
| 5 | Brave the quest dungeon with Baltham Greyman and win its hoard | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You handed Baltham Greyman the requested item and he vanished with a cheery farewell; the rest of the hoard is yours. | Scripted reward | No added gear |
| You kept the requested item for yourself, and Baltham Greyman turned his magic on you for it. | Scripted reward | No added gear |
| You turned down Baltham Greyman's raid on the Mages Guild. | No added payment | No |
| The hoard of the quest dungeon was never won. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Mage | 3 |
| Battlemage | 1 |
| Mage | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/S0000503.txt
- src/systems/questlines/sheets/mainQuest.json
- src/systems/questlines/qlRewards.js