Unofficial DFO Wiki
Account…

Saved revision 3. Current page.

Food and camping supplies

See Survival for hunger, thirst and resting, and Provisioning for cooking recipes.

Item Weight (kg) Base value (gold) Use Source
Camping Equipment 5 150 Use it to pitch a tent camp where you can rest; 50 uses. General Stores (better ones); new characters start with a worn set.
Rations 1 20 A sack of travel food that keeps hunger away for four hours; stacks. Every General Store and Pawn Shop keeps a full stack; new characters start with two.
Apple 0.1 1 Light food: holds hunger off for an hour and takes a little thirst off. General Store provisions; foraged.
Orange 0.1 2 Light food: holds hunger off for an hour and takes a little thirst off. General Store provisions; foraged.
Bread 1.5 5 A filling loaf: holds hunger off for three hours; keeps well. General Store provisions.
Raw Fish 1 4 Eaten raw it turns the stomach; cook it at a campfire into Cooked Fish. Spoils fast. Caught with a Fishing-Net; butchered from Slaughterfish.
Cooked Fish 0.5 6 A proper meal: holds hunger off for over three hours. Cooked from Raw Fish at a campfire.
Meat 0.5 15 A hearty meal: holds hunger off for four hours. Cooked from Raw Meat at a campfire.
Raw Meat 1 8 Eaten raw it turns the stomach; cook it at a campfire into Meat. Spoils fast. Butchered from animal bodies.
Campfire 3 40 Place it to make a camp: a rest point and a cooking fire; holds 8 nights of fuel. Always on sale at General Stores and Pawn Shops; new characters start with one.
Hunter’s Stew 0.5 45 Eat it for +5 Endurance for 2 hours. Cooked at a campfire or hearth from 2 Meat, a Mushroom and a Root Bulb.
Fisherman’s Supper 0.5 18 Eat it for +5 Agility for 2 hours. Cooked at a campfire or hearth from 2 Fish, an Egg and Green Leaves.
Orchard Tart 1.5 15 Eat it and your stamina lasts 20% longer for 4 hours. Cooked at a campfire or hearth from 2 Apples, an Egg and Yellow Berries.
Feast of the Hearth 2 180 Eat it for +5 Strength, Endurance and Willpower for a day, shared by your whole party. Cooked at a campfire or hearth from meat, fish, fruit, a Mushroom and Eggs.
Fish 1 30 Eat it for +15 fatigue and +5 health, or sell it. Netted with a Fishing-Net; Climates & Calories’ Raw Fish stands in for it when that mod is on.
Apple 0.2 10 Eat it for +10 fatigue and +5 health. Picked with a Basket; Climates & Calories’ Apple stands in for it when that mod is on.
Orange 0.2 10 Eat it for +10 fatigue and +5 health. Picked with a Basket; Climates & Calories’ Orange stands in for it when that mod is on.
Mushroom 0.2 20 Eat it for +5 fatigue and +10 magicka. Picked with a Basket.
Egg 0.2 20 Eat it for +15 fatigue and +10 health. Gathered with a Basket.
Bedroll 2.5 80 Lay it down anywhere a camp could stand (dungeons too) for a rough night’s rest; 10 nights; 10 seconds to settle down. Sold at General Stores online.
Ember Jar 0.5 15 Lights a one-night fire where a Campfire could stand: a rest point and a cooking fire for 3 hours. General Stores; dungeon piles and some enemies.
Firewood 1.5 8 Adds 3 nights of fuel to a Campfire (up to its 8). General Stores; dungeon piles.
Restorative Tonic 0.2 30 Restores 40% of your fatigue at once. General Stores and Alchemists; loot.
Meditation Candle 0.3 35 A six-second kneel restores 50% of your magicka; 3 uses. Alchemists; loot.
Waking Salts 0.1 40 Holds off sleep penalties for an hour when you have no place to rest; 3 uses. Alchemists; loot.
Sleeping Draught 0.2 45 Your next night’s sleep counts as a bed’s: full yield, no stiffness. Alchemists; loot.
Longnose Butterflyfish 0.1 10 A trophy fish; sell it. A rare trophy catch when netting fish in the sea; the best shops can also stock them.
Largemouth Bass 0.8 100 A trophy fish; sell it. A rare trophy catch when netting fish in the sea; the best shops can also stock them.
Canary Rockfish 0.9 200 A trophy fish; sell it. A rare trophy catch when netting fish in the sea; the best shops can also stock them.
Crucian Carp 3 300 A trophy fish; sell it. A rare trophy catch when netting fish in the sea; the best shops can also stock them.
Mackerel 2.7 5 A trophy fish; sell it. A rare trophy catch when netting fish in the sea; the best shops can also stock them.
White Zebra Angelfish 0.1 1000 A trophy fish; sell it. A rare trophy catch when netting fish in the sea; the best shops can also stock them.
Juvenile Finulon 30 1000 A trophy fish; sell it. A rare trophy catch when netting fish in the sea; the best shops can also stock them.
Sources (57)