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Choosing your first class

These classes offer several practical starting choices:

Class Starting health Magicka Strengths
Warrior 45 half your INT No equipment restrictions; strong weapon skills.
Barbarian 50 half your INT High starting health and poison immunity; cannot wear plate.
Knight 43 half your INT Paralysis immunity; can wear chain and plate, but not leather.
Ranger 43 half your INT Archery and Long Blade are primary skills.
Spellsword 37 1.5 × INT Combines sword skills with healing magic.
Battlemage 35 1.75 × INT Destruction, Long Blade and Axe are primary skills.

Your class determines starting attributes, class skills, health gains and equipment restrictions. Race does not set your starting attributes. See Classes and Races to compare the details.

Choose a class with primary or major magic skills if you want starting spells. A class without increased Magery has only half its Intelligence in spell points, which limits early spellcasting.

Sources (30)