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The Mage (Firmament sign)

The Mage is one of the seven Firmament signs. Its 87 individual stars are listed below. Repeated Star, Mote and road names are numbered within their branch; each link opens that exact star and its connections.

Starting star

Star Type Effects
The Mage start Start +2 Intelligence

Named combat stars

Star Type Effects
Atronach's Pact Keystone +12% damage from your spells
Spells cost 8% fewer Spell Points
Take 7% more damage from blows
Font of Magnus Notable 0.2% of Spell Points restored each round
+8 maximum Spell Points
Deep Wells Notable +15 maximum Spell Points
+3 Intelligence
Searing Will Notable +5% damage from your spells
+6 Destruction
Sundering Word Notable +3% damage from your spells
-4 to saving throws against your spells
Synod Discipline Notable Destruction spells cost 6% less
+4 Destruction
Efficient Incantation Notable Spells cost 5% fewer Spell Points
Words Unspoken Notable +5% casting speed
+3 Intelligence
Sigil of Absorption Notable 5% chance to absorb Destruction spells
Prismatic Skin Notable +5% chance to resist fire
+5% chance to resist frost
+5% chance to resist shock
Unseen Geometry Notable +6 Thaumaturgy
+5% chance to resist magic
Soul Siphon Notable Slaying a foe restores 3% of your Spell Points
+4 Mysticism
Apprentice's Study Notable +4 Intelligence
+3 Destruction
+5 maximum Spell Points

Combat paths and small stars

Star Type Effects
Path of the Sign — Mage 1 Road +2% Intelligence
Path of the Sign — Mage 2 Road +2% Intelligence
Gate of the Sign — Mage Road +3% Intelligence
Starway — Mage 1 Road +5% maximum Spell Points
Starway — Mage 2 Road +2% damage from your spells
Threshold — Mage Road Spells cost 2% fewer Spell Points
Star — Mage, Font of Magnus and Deep Wells 1 Small +2% maximum Spell Points
Star — Mage, Font of Magnus and Deep Wells 2 Small +2% maximum Spell Points
Star — Mage, Font of Magnus and Deep Wells 3 Small +2% maximum Spell Points
Star — Mage, Font of Magnus and Deep Wells 4 Small +2% maximum Spell Points
Star — Mage, Font of Magnus and Deep Wells 5 Small +2% maximum Spell Points
Star — Mage, Searing Will and Sundering Word 1 Small +2% damage from your spells
Star — Mage, Searing Will and Sundering Word 2 Small +2% damage from your spells
Star — Mage, Searing Will and Sundering Word 3 Small +2% damage from your spells
Star — Mage, Synod Discipline and Efficient Incantation 1 Small Spells cost 2% fewer Spell Points
Star — Mage, Synod Discipline and Efficient Incantation 2 Small Spells cost 2% fewer Spell Points
Star — Mage, Synod Discipline and Efficient Incantation 3 Small Spells cost 2% fewer Spell Points
Star — Mage, Synod Discipline and Efficient Incantation 4 Small Spells cost 2% fewer Spell Points
Star — Mage, Synod Discipline and Efficient Incantation 5 Small Spells cost 2% fewer Spell Points
Star — Mage, Words Unspoken 1 Small +2% casting speed
Star — Mage, Words Unspoken 2 Small +2% casting speed
Star — Mage, Words Unspoken 3 Small +2% casting speed
Star — Mage, Words Unspoken 4 Small +2% casting speed
Star — Mage, Sigil of Absorption and Prismatic Skin 1 Small +3% chance to resist fire
Star — Mage, Sigil of Absorption and Prismatic Skin 2 Small +3% chance to resist frost
Star — Mage, Sigil of Absorption and Prismatic Skin 3 Small +3% chance to resist shock
Star — Mage, Sigil of Absorption and Prismatic Skin 4 Small +3% chance to resist fire
Star — Mage, Sigil of Absorption and Prismatic Skin 5 Small +3% chance to resist frost
Star — Mage, Sigil of Absorption and Prismatic Skin 6 Small +3% chance to resist shock
Star — Mage, Unseen Geometry and Soul Siphon 1 Small +3% Mysticism
Star — Mage, Unseen Geometry and Soul Siphon 2 Small +3% Thaumaturgy
Star — Mage, Unseen Geometry and Soul Siphon 3 Small +3% Mysticism
Star — Mage, Unseen Geometry and Soul Siphon 4 Small +3% Thaumaturgy
Star — Mage, Apprentice's Study 1 Small +2% Intelligence
Star — Mage, Apprentice's Study 2 Small +2% Intelligence
Star — Mage, Apprentice's Study 3 Small +2% Intelligence
Star — Mage, Apprentice's Study 4 Small +2% Intelligence

Named life stars

Star Type Effects
Scholar's Seclusion Keystone +5% Smithing experience
+5% Building experience
+5% Outfitting experience
+5% Provisioning experience
+5% Enchanting experience
Soul-Gem Cutter Notable +3% Enchanting experience
+3% Smithing experience
Runic Fluency Notable +5% Enchanting experience
Field Surgeon Notable +5 Medical
+3% Provisioning experience
Physician's Hand Notable +8 Medical
4% less Fatigue when traveling
Alembic Master Notable +8% Provisioning experience
Distilled Insight Notable +4% Provisioning experience
+2% Enchanting experience
Lorekeeper Notable +4% Smithing experience
+4% Building experience
+4% Outfitting experience
+3% Provisioning experience
+2% Enchanting experience

Life paths and motes

Star Type Effects
Crossing — Mage Road Carry 2% more weight
Wayfarer's Road — Mage 1 Road 3% less Fatigue when traveling
Crossroads — Mage Road Carry 3% more weight
Wayfarer's Road — Mage 2 Road 5% less damage from falling
Wayfarer's Road — Mage 3 Road 4% less Fatigue when traveling
Gate of the Crafts — Mage 1 Road +1% Enchanting experience
Gate of the Crafts — Mage 2 Road +2% Provisioning experience
Gate of the Crafts — Mage 3 Road Carry 3% more weight
Path of the Hand — Mage 1 Road +1% Enchanting experience
Path of the Hand — Mage 2 Road +3% Medical
Threshold of Craft — Mage Road +2% Enchanting experience
Mote — Mage, Soul-Gem Cutter and Runic Fluency 1 Small +2% Enchanting experience
Mote — Mage, Soul-Gem Cutter and Runic Fluency 2 Small +2% Enchanting experience
Mote — Mage, Soul-Gem Cutter and Runic Fluency 3 Small +2% Enchanting experience
Mote — Mage, Soul-Gem Cutter and Runic Fluency 4 Small +2% Enchanting experience
Mote — Mage, Soul-Gem Cutter and Runic Fluency 5 Small +2% Enchanting experience
Mote — Mage, Field Surgeon and Physician's Hand 1 Small +3% Medical
Mote — Mage, Field Surgeon and Physician's Hand 2 Small +3% Medical
Mote — Mage, Field Surgeon and Physician's Hand 3 Small +3% Medical
Mote — Mage, Field Surgeon and Physician's Hand 4 Small +3% Medical
Mote — Mage, Field Surgeon and Physician's Hand 5 Small +3% Medical
Mote — Mage, Alembic Master and Distilled Insight 1 Small +3% Provisioning experience
Mote — Mage, Alembic Master and Distilled Insight 2 Small +3% Provisioning experience
Mote — Mage, Alembic Master and Distilled Insight 3 Small +3% Provisioning experience
Mote — Mage, Lorekeeper 1 Small +2% Smithing experience
+2% Outfitting experience
Mote — Mage, Lorekeeper 2 Small +2% Building experience
+1% Enchanting experience
Mote — Mage, Lorekeeper 3 Small +2% Smithing experience
+2% Outfitting experience
Mote — Mage, Lorekeeper 4 Small +2% Building experience
+1% Enchanting experience

See Firmament stars for point pools, caps and passive timing. Checked against Update 0.0.464.

Sources (13)