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The Mage (Firmament sign)

The Mage is one of the seven Firmament signs. This is a progression-tree sign, distinct from character classes, spells and birthsigns with similar names.

Named stars

Star Part of tree Type Effect Drawback
Atronach's Pact Combat Keystone +12% damage from your spells; Spells cost 8% fewer Spell Points Take 7% more damage from blows
Scholar's Seclusion Life ring Keystone +5% Smithing experience; +5% Building experience; +5% Outfitting experience; +5% Provisioning experience; +5% Enchanting experience —
Deep Wells Combat Notable +15 maximum Spell Points; +3 Intelligence —
Font of Magnus Combat Notable 0.2% of Spell Points restored each round; +8 maximum Spell Points —
Searing Will Combat Notable +5% damage from your spells; +6 Destruction —
Sundering Word Combat Notable +3% damage from your spells; -4 to saving throws against your spells —
Efficient Incantation Combat Notable Spells cost 5% fewer Spell Points —
Synod Discipline Combat Notable Destruction spells cost 6% less; +4 Destruction —
Words Unspoken Combat Notable +5% casting speed; +3 Intelligence —
Prismatic Skin Combat Notable +5% chance to resist fire; +5% chance to resist frost; +5% chance to resist shock —
Sigil of Absorption Combat Notable 5% chance to absorb Destruction spells —
Soul Siphon Combat Notable Slaying an enemy restores 3% of your Spell Points; +4 Mysticism —
Unseen Geometry Combat Notable +6 Thaumaturgy; +5% chance to resist magic —
Apprentice's Study Combat Notable +4 Intelligence; +3 Destruction; +5 maximum Spell Points —
Runic Fluency Life ring Notable +5% Enchanting experience —
Soul-Gem Cutter Life ring Notable +3% Enchanting experience; +3% Smithing experience —
Physician's Hand Life ring Notable +8 Medical; 4% less Fatigue when traveling —
Field Surgeon Life ring Notable +5 Medical; +3% Provisioning experience —
Alembic Master Life ring Notable +8% Provisioning experience —
Distilled Insight Life ring Notable +4% Provisioning experience; +2% Enchanting experience —
Lorekeeper Life ring Notable +4% Smithing experience; +4% Building experience; +4% Outfitting experience; +3% Provisioning experience; +2% Enchanting experience —
Small stars of the Mage Combat Small stars Start (free, raw): +2 Intelligence
Path of the Sign: +2% Intelligence
Path of the Sign: +2% Intelligence
Gate of the Sign: +3% Intelligence
Starway: +5% maximum Spell Points
Starway: +2% damage from your spells
Threshold: Spells cost 2% fewer Spell Points
Around Deep Wells and Font of Magnus: 5 stars, each +2% maximum Spell Points
Around Searing Will and Sundering Word: 3 stars, each +2% damage from your spells
Around Efficient Incantation and Synod Discipline: 5 stars, each Spells cost 2% fewer Spell Points
Around Words Unspoken: 4 stars, each +2% casting speed
Around Prismatic Skin and Sigil of Absorption: 6 stars: 2 with +3% chance to resist fire; 2 with +3% chance to resist frost; 2 with +3% chance to resist shock
Around Soul Siphon and Unseen Geometry: 4 stars: 2 with +3% Mysticism; 2 with +3% Thaumaturgy
Around Apprentice's Study: 4 stars, each +2% Intelligence
—
Small motes of the Mage wedge Life ring Small stars Gates of the Crafts (2): +1% Enchanting experience; +2% Provisioning experience
Paths of the Hand (2): +1% Enchanting experience; +3% Medical
Threshold of Craft: +2% Enchanting experience
Around Runic Fluency and Soul-Gem Cutter: 5 motes, each +2% Enchanting experience
Around Physician's Hand and Field Surgeon: 5 motes, each +3% Medical
Around Alembic Master and Distilled Insight: 3 motes, each +3% Provisioning experience
Around Lorekeeper: 4 motes: 2 with +2% Outfitting experience; +2% Smithing experience; 2 with +2% Building experience; +1% Enchanting experience
—

See Firmament stars for point sources, bonus caps, respec costs and competitive-play restrictions. The star reference also lists shared small stars and overall limits.

Sources (8)