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Wind Runner (Firmament star)
Wind Runner is a keystone star in The Thief's part of the Firmament.
| Property | Value |
|---|---|
| Sign | The Thief |
| Type | Keystone |
| Point pool | 1 Star |
| Part of tree | Combat |
| Timing | A fresh chance on each qualifying incoming blow; no separate cooldown. |
Effects
| Effect | Role | Tree-wide channel limit |
|---|---|---|
| 6% chance to avoid a blow entirely | Bonus | +10% |
| +4 Speed | Bonus | +15 points including percentage bonuses |
| -3 to Armor Rating | Drawback | -10 points |
Limits apply to the total from all allocated stars, so a star can add less when a limit is already reached. See Firmament stars for combined damage limits and point rules.
Notable rules
Evasion cancels an eligible creature’s blow entirely before damage modifiers. It does not roll for every source of damage or replace spell resistance.
Allocation
Allocate a connected star first, with an unbroken path back to your chosen start. You may approach from any listed connection; these are alternatives, not a requirement to buy every neighbour. Other signs’ starts cannot be crossed, and a keystone ends a path.
| Connected star | Type |
|---|---|
| Threshold — Thief | Road |
Availability
Combat effects require an online Firmament allocation and sleep during duels and arena bouts. Mentoring scales combat bonuses; life effects retain their full value. In sieges and open-zone combat, creature-facing benefits can act, but the Firmament does not strengthen a strike or spell against a player.
Effects, connections and runtime qualifications checked against Update 0.0.464.
Sources (13)
- src/systems/firmamentPowers.js
- src/systems/firmamentLive.js
- src/net/firmament/
- src/ui/firmamentWindow.js
- server-account/src/firmament.js
- bible/06-Systems/Firmament.md
- src/net/firmament/firmamentTree.js
- src/net/firmament/firmamentLaw.js
- src/systems/absorption.js
- src/systems/courtRules.js
- src/systems/worldTick.js
- src/systems/mentorMode.js
- src/systems/powerCeiling.js