| Crossing — Ritual |
Carry 2% more weight |
| Wayfarer's Road — Ritual 1 |
3% less Fatigue when traveling |
| Crossroads — Ritual |
Carry 3% more weight |
| Wayfarer's Road — Ritual 2 |
5% less damage from falling |
| Wayfarer's Road — Ritual 3 |
4% less Fatigue when traveling |
| Gate of the Crafts — Ritual 1 |
+1% Herbalism yield |
| Gate of the Crafts — Ritual 2 |
You feel the cold 1 degrees less |
| Gate of the Crafts — Ritual 3 |
Carry 3% more weight |
| Path of the Hand — Ritual 1 |
+4% Herbalism experience |
| Path of the Hand — Ritual 2 |
+2% Provisioning experience |
| Threshold of Craft — Ritual |
A steadier hand when picking herbs (+5%) |
| Mote — Ritual, Green Thumb and Gentle Hands 1 |
+2% Herbalism yield |
| Mote — Ritual, Green Thumb and Gentle Hands 2 |
A steadier hand when picking herbs (+5%) |
| Mote — Ritual, Green Thumb and Gentle Hands 3 |
+2% Herbalism yield |
| Mote — Ritual, Green Thumb and Gentle Hands 4 |
A steadier hand when picking herbs (+5%) |
| Mote — Ritual, Green Thumb and Gentle Hands 5 |
+2% Herbalism yield |
| Mote — Ritual, Master Brewer and Camp Cook 1 |
+3% Provisioning experience |
| Mote — Ritual, Master Brewer and Camp Cook 2 |
+3% Provisioning experience |
| Mote — Ritual, Master Brewer and Camp Cook 3 |
+3% Provisioning experience |
| Mote — Ritual, Master Brewer and Camp Cook 4 |
+3% Provisioning experience |
| Mote — Ritual, Master Brewer and Camp Cook 5 |
+3% Provisioning experience |
| Mote — Ritual, Child of Winter and Sun-Walker 1 |
You feel the cold 2 degrees less |
| Mote — Ritual, Child of Winter and Sun-Walker 2 |
You feel the heat 2 degrees less |
| Mote — Ritual, Child of Winter and Sun-Walker 3 |
You feel the cold 2 degrees less |
| Mote — Ritual, Druid's Path 1 |
+4% Herbalism experience |
| Mote — Ritual, Druid's Path 2 |
+4% Herbalism experience |
| Mote — Ritual, Druid's Path 3 |
+4% Herbalism experience |
| Mote — Ritual, Druid's Path 4 |
+4% Herbalism experience |