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Fatigue and carrying
- Fatigue drains with effort; climbing, swimming and running cost the most. Fatigue drains more slowly than in classic Daggerfall, and running out costs health instead of your life.
- Carrying capacity increases with Strength. Gold weighs 0.0025 kg a coin. Roleplay & Realism slows you above 75% of capacity.
Sources (18)
- src/combat/formulas.js
- src/combat/playerWeapon.js
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- bible/05-Combat/Physical-Combat-Overhaul.md
- src/combat/pcaao.js
- src/combat/pcaaoMeanerMonsters.js
- src/combat/clawMetal.js
- bible/05-Combat/Balance-Arc.md
- src/combat/twoHands/
- bible/05-Combat/Two-Hands.md
- src/combat/swingLaw.js
- src/characters/weaponStates.js
- src/systems/heroThreat.js
- src/systems/skillSoftcap.js
- src/characters/playerEntity.js