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Event participation
Large event encounters scale with participation, so lower-level characters can help alongside experienced players. Join a group, bring supplies and learn the event's objectives before committing expensive equipment.
During event fights, resting, map travel and most escape methods are blocked. Passive recovery is reduced and pauses briefly after taking damage. Resurrect can still be used.
Combat events award up to 150 silver per account each day. Individual events also award gold, equipment and materials; see Money-making guide for a reward comparison.
Sources (42)
- src/systems/courtRules.js
- src/systems/bossTraits.js
- src/systems/bossCards.js
- src/net/herald/
- bible/11-Multiplayer/World-Bosses.md
- bible/05-Combat/Boss-Traits.md
- src/systems/eventBoard.js
- src/systems/eventNotices.js
- src/systems/eventTimers.js
- src/ui/eventBoard.js
- src/ui/enhanced/enhancedTimers.js
- bible/10-UI/Event-Board.md
- src/net/wire.js
- src/net/gate/gateLaw.js
- src/net/gate/gateRite.js
- src/net/serpent/serpentLaw.js
- src/net/superDungeon/sdLaw.js
- src/net/ketch/ketchLaw.js
- src/net/starfall/starfallLaw.js
- src/net/festivalLaw.js
- src/net/raid/raidLaw.js
- src/systems/raidingParties.js
- src/net/wild/wildLaw.js
- src/systems/sea/seaEvents.js
- src/net/motherlodeLaw.js
- src/net/eliteGates/egLaw.js
- src/net/townSeatLaw.js
- src/net/tideLaw.js
- src/net/arena/arenaExhibition.js
- src/net/arena/arenaLaw.js
- src/net/sea/seaSeasonLaw.js
- server-account/src/iliac.js
- server-account/src/gambit.js
- src/net/dayTurn.js
- src/systems/sigil/sigilBroker.js
- src/net/marksLaw.js
- src/net/professionLaw.js
- src/net/craftWritLaw.js
- src/net/townEconLaw.js
- bible/11-Multiplayer/
- bible/11-Multiplayer/Arena.md
- bible/11-Multiplayer/Elite-Gates.md