Saved revision 3. Current page.
Eternal Rest
Eternal Rest is a quest.
Details
| Property | Description |
|---|---|
| Giver | Knightly Orders |
| Membership | Member |
| Requirements | Guild rank or character level 6+ |
| Summary | Cremate the corpse of a noble's ancestor in a trapped mausoleum; it may be an undead mummy. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Burn the corpse of the noble's ancestor in the quest dungeon. Destroy it if it walks. | No |
| 2 | Return to your quest giver in the named town | No |
Choices
| Decision | Choice |
|---|---|
| The noble offers you the grave goods of the quest dungeon for your trouble. | Take the grave goods |
| The noble offers you the grave goods of the quest dungeon for your trouble. | Leave them with her ashes |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The old woman is ash, and her grave goods are yours by her heir's gift. | 100% | Yes |
| The old woman is ash, and she rests with all that was buried with her. | 75% | Yes |
| Whatever walks in the quest dungeon walks there still. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The old woman is ash, and she rests with all that was buried with her. | Faction reputation | Generic Temple | +3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Mummy | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/B0B60Y12.txt
- src/systems/questlines/sheets/knightlyOrders.json
- src/systems/questlines/qlRewards.js