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Equipment bonuses
Equipment bonuses improve a worn item's effects or the character using it. Check the kind of bonus before comparing pieces.
| Source | What to compare |
|---|---|
| Affixes | The bonus type, its rarity range and its shared limit |
| Socket gems | Gem type, grade and the item's socket capacity |
| Item enchantment | Added powers and the piece's enchantment capacity |
| Legendary and Gilded items | Fixed bonuses and special powers |
For magical defence, see Resistance Bonuses. For casting, compare Spell cost cut (focus), Casting speed and Spell damage (potency). Clothing bonuses include attributes, skills, standing, warmth and weatherproofing.
Crafting, the item maker and loot provide different bonuses. Disenchanting yields Arcane Essence; it does not extract a bonus to put on another item.
| Bonus | Crafting | Item maker | Loot | Other services |
|---|---|---|---|---|
| Skill bonuses, such as Dodging and Critical Strike | Superior and Masterwork equipment can roll random skill bonuses | Enhances Skill adds +15 to a skill you choose | Can roll random skill bonuses | Reforge can replace another kind of bonus with a random skill bonus |
| Other ordinary affixes, such as damage, attributes and resistances | Random rolls allowed for the equipment type | Choose from the separate enchantment catalogue; these random affixes cannot be selected directly | Random bonuses allowed for the equipment type | Reforge replaces an eligible bonus with another allowed kind |
| Weapon techniques, such as Leap Strike | Cannot roll them | Cannot add them | Found on eligible weapons and gauntlets | Hone improves an existing technique; Reforge cannot add or swap one |
| Legendary powers | Cannot produce Legendary gear | Cannot add these powers | Find the Legendary item | Imprint adds a recorded power to an eligible Rare item, without granting a weapon technique |
Sources (23)
- src/systems/loot/lootRarity.js
- src/systems/loot/lootCurse.js
- bible/06-Systems/Loot-Rarity.md
- bible/06-Systems/Loot-II-Arc.md
- src/systems/loot/lootPowers.js
- src/combat/technique/techniqueRoster.js
- bible/06-Systems/Loot-Arc.md
- src/systems/enchantments.js
- src/systems/gems.js
- src/systems/loot/gemGrades.js
- src/systems/reforge.js
- bible/06-Systems/Gem-Sockets.md
- src/systems/artifactEffects.js
- src/systems/enchanting.js
- bible/06-Systems/Systems-Arc.md
- src/systems/enchantmentCatalogue.js
- src/formats/magicDef.js
- src/characters/itemTemplates.json
- src/systems/roleplayRealismItems/rriItems.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/systems/smithItems.js
- src/net/temperLaw.js