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Equipment and spellcasting
Armour and shields have no inherent spellcasting penalty. A shield does not increase casting costs either. Choose armour your class permits, then compare its protection, weight, enchantment capacity and magical bonuses.
| Influence | Effect on magic |
|---|---|
| Intelligence and class | Determine your base maximum spell points. |
| Skill in the spell's school | Reduces casting cost. Online, school skill above 100 also strengthens offensive spells against creatures and beneficial spells you cast on yourself. |
| Speed | Increases casting speed. |
| Equipment bonuses | Can reduce spell cost, speed up casting or strengthen damage spells. |
| Firmament stars | Can improve spell points, school skills, casting speed, damage, resistance and casting cost. |
| Arcane specialisations | Add benefits that depend on your chosen path. |
Armour rating protects against physical attacks. Resistance bonuses, protective spells and gems can help against hostile magic.
Sources (16)
- src/systems/spellcost.js
- src/systems/spellcast.js
- src/systems/spell/spellMaker.js
- src/systems/enchanting.js
- src/systems/enchantmentCatalogue.js
- src/systems/potionRecipes.js
- src/systems/effects.js
- bible/06-Systems/Systems.md
- bible/06-Systems/Systems-Arc.md
- src/systems/castSpeed.js
- src/systems/spell/spellPower.js
- src/systems/loot/lootPowers.js
- src/systems/firmamentPowers.js
- src/systems/arcanePowers.js
- src/systems/equip.js
- src/systems/rest/rest.js