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Enemy drop rules

For each enemy’s gold, equipment rolls and other drops in Regular and Elite Dungeons, see the Enemy loot tables. Blue-glowing Elite enemies have extra drops; see Enemy loot tables.

Enemy Item cap
Ordinary enemy in a Regular Dungeon 3
Ordinary enemy in an Elite Dungeon 5
Boss Exempt

The cap includes gold. When applying it, items are kept in this order:

  1. Gold.
  2. Quest items.
  3. Magic-or-better equipment.
  4. Potions and rest supplies.
  5. The most valuable remaining items.

A humanoid’s worn equipment also rolls on the rarity ladder when it dies. Potions are scarce.

About 1 enemy in 14 at level 3 or above becomes a named champion, with twice the health and one trait: Mighty, Stalwart, Swift, Vampiric or Thorned.

Online containers have a shared base list plus a personal bonus layer from each player’s Luck and Renown. Only that player sees their bonus layer.

Loot left on the floor after a boss goes to your mailbox’s Lost and Found; see Friends and parties.

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