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Enemy drop rules
For each enemy's gold, equipment rolls and other drops in Regular and Elite Dungeons, see the Enemy loot tables. Blue-glowing Elite enemies have Enemy loot tables.
- An ordinary enemy carries at most 3 items including gold, or 5 in an Elite Dungeon; bosses are exempt. The cap keeps, in order: gold, quest items, Magic-or-better gear, potions and rest supplies, then the most valuable of the rest.
- A humanoid's worn kit also rolls on the rarity ladder when it dies.
- Potions are scarce.
- About 1 enemy in 14 at level 3 or above becomes a named champion, with twice the health and a trait: Mighty, Stalwart, Swift, Vampiric or Thorned.
- Online, a dungeon room's containers hold one shared base list, plus a personal bonus layer from each player's Luck and Renown that only they see.
- Loot left on the floor after a boss goes to your mailbox's Lost and Found (see Friends and parties).
Sources (29)
- src/systems/loot/lootRarity.js
- src/systems/loot/lootPowers.js
- src/systems/loot/lootCurse.js
- src/systems/rarityTier.js
- src/ui/lootBanner.js
- bible/06-Systems/Loot-Rarity.md
- bible/06-Systems/Loot-Arc.md
- bible/06-Systems/Loot-II-Arc.md
- bible/10-UI/Loot-Banner.md
- src/systems/unleveledLoot.js
- vendor/unleveledLoot/
- bible/06-Systems/Unleveled-Loot.md
- src/systems/foeLootCap.js
- src/systems/renownLoot.js
- src/systems/healingSupply.js
- src/systems/roomLoot.js
- src/systems/eliteFoes.js
- bible/06-Systems/Searchables.md
- src/systems/searchables.js
- src/systems/quickLoot.js
- src/systems/containers.js
- src/systems/silverFinds.js
- src/systems/reforge.js
- src/systems/loot/lootCodex.js
- src/systems/loot/lootScry.js
- src/systems/ayleidStones.js
- src/systems/worldTick.js
- src/net/wire.js
- src/scenes/dungeonContext.js