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Enemy drop rules

For each enemy's gold, equipment rolls and other drops in Regular and Elite Dungeons, see the Enemy loot tables. Blue-glowing Elite enemies have Enemy loot tables.

  • An ordinary enemy carries at most 3 items including gold, or 5 in an Elite Dungeon; bosses are exempt. The cap keeps, in order: gold, quest items, Magic-or-better gear, potions and rest supplies, then the most valuable of the rest.
  • A humanoid's worn kit also rolls on the rarity ladder when it dies.
  • Potions are scarce.
  • About 1 enemy in 14 at level 3 or above becomes a named champion, with twice the health and a trait: Mighty, Stalwart, Swift, Vampiric or Thorned.
  • Online, a dungeon room's containers hold one shared base list, plus a personal bonus layer from each player's Luck and Renown that only they see.
  • Loot left on the floor after a boss goes to your mailbox's Lost and Found (see Friends and parties).
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