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Enchantment capacity
Enchantment capacity is the number of points available when adding powers with the item maker. Compare capacity separately from physical protection, item weight and socket bonuses.
| Equipment | Reference |
|---|---|
| Armour and shields | Armour enchantment capacity |
| Jewellery | Jewellery enchantment capacity |
| Clothing | Clothing types |
Jewellery capacity depends on its metal and any gem used while crafting. Crafting with a gem is separate from adding a socket gem later. See Item enchantment for powers, requirements and costs.
Sources (28)
- src/systems/artifactEffects.js
- src/systems/enchanting.js
- bible/06-Systems/Systems-Arc.md
- src/systems/enchantmentCatalogue.js
- src/systems/enchantments.js
- src/formats/magicDef.js
- src/characters/itemTemplates.json
- src/systems/roleplayRealismItems/rriItems.js
- src/net/recipeLaw.js
- src/systems/loot/gemGrades.js
- src/net/alchemyLaw.js
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- src/characters/equipRules.js
- src/systems/inventory.js
- src/systems/item/itemTemplates.js
- vendor/roleplay-realism-items/ItemTemplates.json
- src/combat/pcaao.js
- src/systems/spellcost.js
- src/systems/castSpeed.js
- src/systems/loot/lootPowers.js
- src/systems/arcanePowers.js
- src/systems/firmamentPowers.js
- src/characters/clothing.js
- bible/06-Systems/Systems.md
- src/systems/item/itemTemplatesData.js