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The Emperor’s commission
The sealed commission is the letter that lets you choose when to begin the main quest. Every starting story provides it; characters born through another route, such as family heirs, receive it in their pack.
- Open the commission from your pack when ready.
- Travel to the city of Daggerfall.
- On arrival, the main story begins and the Emperor’s agent sends for you.
Before that arrival, the main story’s invitation clock has not begun.
The commission from a province outside the Bay also carries the Emperor’s writ of passage. After opening it, a friendly ship’s master in a harbour can take you to Daggerfall free of charge. That free passage ends when you reach Daggerfall. The Iliac Bay commission does not carry the writ.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- src/systems/starts/starts.js
- src/systems/starts/startSite.js
- src/ui/startChoice.js
- src/scenes/startsHost.js
- src/systems/naval/passage.js