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The Eltheric Ocean — Ocean holes
| Property | Value |
|---|---|
| Frequency | About 1 open-ocean pixel in 48 |
| Depth | At least 70 m |
| Distance from coast | At least 256 m |
| Marker | Purple plume |
Based on the Daggerfall Map Unity mod There’s a Hole in the Bottom of the Ocean.
- Each pit leads to a flooded Daggerfall Map dungeon with its lights removed and a new name. About 30% of its enemies are aquatic, and fire creatures are gone.
- Loot is one material step better, with extra magic items.
- Recall works there, and leaving returns you to the pit.
Sources (13)
- src/world/ethericSea.js
- src/world/etherPlaces.js
- src/systems/naval/etherShips.js
- src/systems/naval/etherCrossing.js
- src/systems/sea/
- src/scenes/etherHost.js
- src/scenes/seaVenturesHost.js
- bible/03-World/Eltheric-Ocean.md
- bible/01-Overview/audits/Audit-Sea-Ventures.md
- src/world/oceanHoles.js
- src/scenes/oceanHolesHost.js
- src/scenes/oceanHolesAbyss.js
- bible/03-World/Ocean-Holes.md