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The run

Run limit Value
Starting timer 30 real minutes
Time added by each Redoubt 15 minutes, up to 30 minutes held
Maximum time from opening 3 hours, regardless of remaining timer
Halls per circle 5, ending in a Court
Court reward Its lord grants a Redoubt checkpoint
Valkynaz lord Every fifth Court, on its own ground
Band Halls
Broken Galleries 1–25
Soul Cairn 26–50
Shade Perilous 51–75
Havoc Wellhead 76 onward; endless
Hall type Mechanic
Rift-Yard Close waves of rifts
Span Generated platforming
Rampart A walkway under fire
Athenaeum An orrery puzzle
Proving Walk —
Deepway —
Brink —

A hall can also have one of the Decree twists.

Lords have three phases. Their fight mechanic scales for 1–8 players: runes to step on in order, soul gems to fill, or banners to break. Depth does not speed attacks up. Every blow is telegraphed; long fights add waves rather than speed.

After a Redoubt Reward
Rest 90 seconds and a full heal
Vestige Choose 1 of 3
Decrees Vote on the next circle’s rules
Life rule Outcome
First death You fall and watch as a witness until recalled
Second fall Your run ends
Restoring potions At most 2 per hall
Falling from a hall 10% health; never lethal
Sources (15)