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The run
| Run limit |
Value |
| Starting timer |
30 real minutes |
| Time added by each Redoubt |
15 minutes, up to 30 minutes held |
| Maximum time from opening |
3 hours, regardless of remaining timer |
| Halls per circle |
5, ending in a Court |
| Court reward |
Its lord grants a Redoubt checkpoint |
| Valkynaz lord |
Every fifth Court, on its own ground |
A hall can also have one of the Decree twists.
Lords have three phases. Their fight mechanic scales for 1–8 players: runes to step on in order, soul gems to fill, or banners to break. Depth does not speed attacks up. Every blow is telegraphed; long fights add waves rather than speed.
| After a Redoubt |
Reward |
| Rest |
90 seconds and a full heal |
| Vestige |
Choose 1 of 3 |
| Decrees |
Vote on the next circle’s rules |
| Life rule |
Outcome |
| First death |
You fall and watch as a witness until recalled |
| Second fall |
Your run ends |
| Restoring potions |
At most 2 per hall |
| Falling from a hall |
10% health; never lethal |
Sources (15)