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The Elite Breach — Rewards

A Redoubt pays immediately, and its spoils are kept even if the run later fails. Each Redoubt number pays full rewards once per account per arena week; repeating that number in the same week pays gold only.

Loot per reward pass

Reward Quantity Chance Condition
First equipment piece 1 20% Legendary at Redoubt 1; rises to 65% at Redoubt 16 Otherwise Rare
Additional equipment 1–3 Magic-or-better pieces Guaranteed Full weekly reward
Battlemage's Panoply 1 Aetheric piece See depth table Separate roll; the next full reward roll is guaranteed after ten misses
Lord's named Legendary 1 12.5% (1 in 8) When that Redoubt has a lord
Lord's boss card 1 20% When that Redoubt has a lord
Graded gem 1 Guaranteed with the loot ladder enabled 60% Flawless; 40% Perfect

Every fifth Redoubt is a Valkynaz Redoubt and rolls two full reward passes, rather than one. The gold below is per pass and per effective level, including its 20% variation.

Redoubt Reward passes Gold per level Panoply chance per pass First-piece Legendary chance
1 1 160–240 1 in 12 20%
5 2 224–336 1 in 3 32%
10 2 304–456 1 in 3 47%
16 1 400–600 1 in 4 65%
20 2 464–696 1 in 3 65%

Currency and keys

Reward Quantity Condition Claim limit
Silver 20 Full Redoubt reward Account silver caps apply
Deadlands Embers 1 + floor(Redoubt number ÷ 10) Valkynaz Redoubt Full weekly reward
Additional Deadlands Ember 1 First clear of that Redoubt number in the season Once per number per season
Weir Key 1 25% roll at a Valkynaz Redoubt At most one per account per arena week

Reliquaries

Each Redoubt also gives a sealed Reliquary.

Rule Result
Walk home or finish the run successfully Reliquary opens
Fall or tear Reliquary is lost
Loot when opened one extra reward pass at that depth
Panoply chance Twice the normal chance
Excluded rewards The lord’s named Legendary and boss card
Redoubt already taken that week 20 lumen instead

Titles and auras

These unlocks require recorded full-run rewards; Rehearsals do not grant the depth honours.

Title Requirement Aura
Spirewalker Take Redoubt 2 or deeper None
Beacon-Lighter Take Redoubt 5 or deeper None
Kynbane Take Redoubt 10 or deeper Beaconlight
Battlemage of the Spire Take Redoubt 15 or deeper None
Wellhead-Walker Take Redoubt 20 or deeper The Burning Stair
The Unfallen Take Redoubt 10 with no fall, in a breach begun at Hall 1 None
The Lone Beacon Defeat a Court as the only living member of a company of at least four None
Master of the Galleries Hold all feats for the Galleries' lords None
Master of the Cairn Hold all feats for the Soul Cairn's lords None
Master of the Shade Hold all feats for the Shade Perilous's lords None
Master of the Wellhead Hold all feats for the Havoc Wellhead's lords None
Spire Champion Finish a season in the top ten of a Descent bracket None; title held through the next season
First of the Spire Historical first company to take Redoubt 10; awarded to the configured recipients Firstlight

First of the Spire is a historical award and cannot be earned by repeating that clear now. The Descent, The Depths and The Deepest Redoubts have Ranked seasons leaderboards.

Silver and Renown payouts follow their normal account reward caps.

Sources (24)