Saved revision 3. Current page.
The Elite Breach — Getting in
Use a Weir Key anywhere outdoors online to enter.
| Entry rule | Requirement |
|---|---|
| Account | Registered |
| Previous progress | Closed at least one Dagon’s Breach or taken a Redoubt |
| Key cost | Only the opener spends a key |
| Party size | 1–8 players |
| Party membership | Fixed when the breach opens |
| Joining call | Other members answer from anywhere outdoors |
| Starting hall | Hall 1 or a Redoubt taken this season |
| Rehearsal | Halls 1–5, free once per real day |
Weir Keys come from:
- your first Breach kill (guaranteed)
- Breach kills, 1 in 6, or 1 in 4 on a portent night or when the rite was broken, with a guaranteed key after 5 misses
- Valkynaz Redoubts, 1 in 4, at most one a week
- the Abyss Map Remnant (The Abyss Dungeon), 1 in 3
- rare drops from elite dungeon enemies
Sources (15)
- src/net/eliteGates/
- src/systems/eliteGates/
- src/scenes/eliteGates/
- server-account/src/eg.js
- bible/11-Multiplayer/Elite-Gates.md
- bible/11-Multiplayer/Elite-Gates-Ascent.md
- src/net/eliteGates/egLaw.js
- src/net/eliteGates/egBrain.js
- src/net/eliteGates/egLegion.js
- src/net/eliteGates/egRun.js
- src/net/eliteGates/egLords.js
- src/systems/eliteGates/egLordArms.js
- src/net/eliteGates/egVestige.js
- src/systems/eliteGates/spireVestiges.js
- src/net/eliteGates/egShape.js